#pragma once #include #include "common/common_types.h" #include "game/sound/common/voice.h" #define SD_VA_SSA ((0x20 << 8) + (0x01 << 6)) #define SD_VA_LSAX ((0x21 << 8) + (0x01 << 6)) #define SD_S_VMIXL (0x18 << 8) #define SD_S_VMIXR (0x1a << 8) #define SD_VP_VOLL (0x00 << 8) #define SD_VP_VOLR (0x01 << 8) #define SD_VP_PITCH (0x02 << 8) #define SD_VP_ADSR1 (0x03 << 8) #define SD_VP_ADSR2 (0x04 << 8) #define SD_VA_NAX ((0x22 << 8) + (0x01 << 6)) #define SD_S_KON (0x15 << 8) #define SD_S_KOFF (0x16 << 8) #define SD_VOICE(_core, _v) ((_core) | ((_v) << 1)) extern std::shared_ptr voices[4]; extern u8 spu_memory[0x15160 * 10]; using sceSdTransIntrHandler = int (*)(int, void*); u32 sceSdGetSwitch(u32 entry); u32 sceSdGetAddr(u32 entry); void sceSdSetSwitch(u32 entry, u32 value); void sceSdSetAddr(u32 entry, u32 value); void sceSdSetParam(u32 entry, u32 value); void sceSdSetTransIntrHandler(s32 channel, sceSdTransIntrHandler, void* data); u32 sceSdVoiceTrans(s32 channel, s32 mode, void* iop_addr, u32 spu_addr, u32 size);