jak-project/.gitignore
Tyler Wilding e76a4399e5
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game: Update game's GPU test to output the GPU vendor info (#3717)
This is so I can get rid of wgpu from the launcher, where it's only
purpose is to figure out the GPU name for the support package.

The problem with it is that on some environments, it errors, but the
function cannot have it's errors gracefully handled (it panics and
crashes instead).

So I'm tired of it, do it ourselves.


![image](https://github.com/user-attachments/assets/fa8ae365-b3f7-4794-81ed-fde0c2ffc651)
2024-10-19 15:56:43 -04:00

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# logs
/log
prof.json
/gpu-test.json
# for CMake
/Testing
# for clion
cmake-build-debug/*
cmake-build-debug--o0/*
.idea/*
build/
build.master/
/decompiler_out*
logs/*
profile_data/*
# for vscode/clangd
.cache/*
.DS_Store
# wsl apparently builds to here?
linux-default/
# for Nix
/result*
\#*#
.#*#
*.pyc
# output from our tools
*.bin
*.log
*.p2s
out/
savestate-out/
savestate_out/
failures/
ee-results*.json
search-results.json
.env
/search-results.json
comp-diff-report.md
# graphics debug
debug_out/
glb_out/
gfx_dumps/
screenshots/
# game stuff
game_config/*
imgui.ini
# website stuff
node_modules/
# texture replacements
custom_assets/jak1/texture_replacements/*
custom_assets/jak2/texture_replacements/*
custom_assets/jak3/texture_replacements/*
# merc replacements
custom_assets/jak1/merc_replacements/*
custom_assets/jak2/merc_replacements/*
custom_assets/jak3/merc_replacements/*
# generated cmake files
svnrev.h
common/versions/revision.h
ci-artifacts/
__pycache__/
# sqlite stuff
*.db
*.db-journal
# backup files from OpenMaya
*.bak
# docs
/jak1-*.json
/jak2-*.json
/TODO.md
unifont-15.0.03.ttf
*.diff
goalc-report.html