jak-project/common/dma
water111 7553877e57
Fix crash in ocean-far with invalid DMA size (#3746)
DMA sizes are 16-bits, not 12-bits. This would cause rare crashes when
the ocean far renderer uses more than this.

I'm not really sure what the ocean far rendering is doing at this time,
but it happens as stuff is loading in.

There's a chance this fixes crashes in jak 2 as well, since we used to
see errors that would be explained by this.

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-11-12 19:38:51 +01:00
..
dma_chain_read.h [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
dma_copy.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
dma_copy.h [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
dma.cpp [jak3] prim rendering for cloth (#3607) 2024-07-26 20:31:32 -04:00
dma.h Fix crash in ocean-far with invalid DMA size (#3746) 2024-11-12 19:38:51 +01:00
gs.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
gs.h [merc2] Support emerc (#2147) 2023-01-22 18:30:31 -05:00