.. |
Assert.cpp
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Fix cases of string formatting with non string literals (#3304)
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2024-01-14 12:02:08 +00:00 |
Assert.h
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jak3: fix hud sprite crash + add entity debugger (#3516)
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2024-05-13 04:09:25 +01:00 |
ast_util.cpp
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LSP: A bunch of new OpenGOAL language features (#3437)
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2024-03-30 19:49:07 -04:00 |
ast_util.h
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LSP: A bunch of new OpenGOAL language features (#3437)
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2024-03-30 19:49:07 -04:00 |
BinaryReader.h
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Switch to std::span (#3376)
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2024-02-18 13:23:19 -05:00 |
BinaryWriter.h
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extractor: cleanup, support unicode properly, and add multi-game support (#1609)
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2022-07-05 20:38:13 -04:00 |
BitUtils.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
BitUtils.h
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[decompiler] jak 2 cutscene file support (#2390)
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2023-03-22 21:31:13 +00:00 |
colors.h
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
compress.cpp
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debugging: Improve event profiler utility (#3561)
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2024-06-22 22:01:33 -04:00 |
compress.h
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debugging: Improve event profiler utility (#3561)
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2024-06-22 22:01:33 -04:00 |
CopyOnWrite.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
crc32.cpp
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[goalc] Cleaned up speedups (#3066)
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2023-10-07 10:48:17 -04:00 |
crc32.h
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[goalc] speed up jak3 compilation (#3454)
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2024-04-06 16:01:17 -04:00 |
dgo_util.cpp
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deps: update fmt to latest version (#3403)
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2024-03-05 22:11:52 -05:00 |
dgo_util.h
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989snd: sound bank loading overhaul (#3185)
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2023-12-07 20:22:54 -05:00 |
DgoReader.cpp
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Change important printf s to lg::print (#3355)
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2024-02-01 18:01:41 +00:00 |
DgoReader.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
DgoWriter.cpp
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ci: Add workflow that compares the compiled output between the PR and master (#3626)
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2024-08-03 02:42:34 -04:00 |
DgoWriter.h
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extractor: cleanup, support unicode properly, and add multi-game support (#1609)
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2022-07-05 20:38:13 -04:00 |
dialogs.cpp
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game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787)
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2023-06-30 21:05:58 -04:00 |
dialogs.h
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game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787)
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2023-06-30 21:05:58 -04:00 |
diff.cpp
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goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104)
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2023-01-07 11:24:02 -05:00 |
diff.h
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goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104)
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2023-01-07 11:24:02 -05:00 |
FileUtil.cpp
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REPL related improvements and fixes (#3545)
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2024-06-03 00:14:52 -04:00 |
FileUtil.h
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REPL related improvements and fixes (#3545)
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2024-06-03 00:14:52 -04:00 |
FilteredValue.h
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[graphics] TIE extractor (#1026)
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2021-12-26 12:33:51 -05:00 |
fnv.h
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[jak3] Fix eye slot assignment and textures (#3603)
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2024-07-26 11:42:52 -04:00 |
FontUtils.cpp
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Jak 2: Finnish translations (#3533)
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2024-08-11 13:01:06 -04:00 |
FontUtils.h
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g/j2: Fill out game options menu (#3003)
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2023-09-23 15:08:13 -04:00 |
FrameLimiter.cpp
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support c++ tools on macos (#2063)
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2022-12-22 17:12:05 -05:00 |
FrameLimiter.h
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add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
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2022-02-05 16:30:50 -05:00 |
gltf_util.cpp
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game: move pc-encode-utf8-string to common kmachine code (#3742)
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2024-11-03 01:28:48 +01:00 |
gltf_util.h
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Background improvements for custom levels (#3672)
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2024-09-21 11:39:50 -04:00 |
image_resize.cpp
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[custom levels] A few bug fixes (#3736)
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2024-10-27 12:31:41 -04:00 |
image_resize.h
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[custom levels] A few bug fixes (#3736)
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2024-10-27 12:31:41 -04:00 |
json_util.cpp
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g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037)
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2023-10-11 20:43:55 -04:00 |
json_util.h
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[wip] Jak 3 Overlord (#3567)
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2024-07-26 09:42:28 -04:00 |
math_util.h
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Update documentation and clean up (#129)
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2020-11-21 12:52:38 -05:00 |
os.cpp
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Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754)
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2024-11-10 11:06:56 -05:00 |
os.h
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Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754)
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2024-11-10 11:06:56 -05:00 |
print_float.cpp
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deps: update fmt to latest version (#3403)
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2024-03-05 22:11:52 -05:00 |
print_float.h
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[decomp] collectables, fix float bug in a few files (#2082)
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2023-01-01 18:05:31 -05:00 |
Range.h
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LSP: A bunch of new OpenGOAL language features (#3437)
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2024-03-30 19:49:07 -04:00 |
read_iso_file.cpp
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[jak2] Set up extractor (#3042)
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2023-10-06 23:09:09 -04:00 |
read_iso_file.h
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support c++ tools on macos (#2063)
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2022-12-22 17:12:05 -05:00 |
Serializer.h
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[tie] support per-proto visibility flags (#2212)
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2023-02-11 12:00:05 -05:00 |
set_util.h
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decomp: don't mutate allowed/banned object lists (#2073)
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2022-12-30 23:57:01 -05:00 |
SimpleThreadGroup.cpp
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SimpleThreadGroup.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SmallVector.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
string_util.cpp
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
string_util.h
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formatter: Format deftype correctly (#3391)
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2024-02-27 20:12:44 -05:00 |
term_util.cpp
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tests: make the offline tests aware of the current terminals row count (#2105)
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2023-01-07 10:35:12 -05:00 |
term_util.h
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log: rotate log files with timestamps and add flag to disable ANSI colors (#2886)
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2023-08-08 17:59:37 +01:00 |
Timer.cpp
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support c++ tools on macos (#2063)
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2022-12-22 17:12:05 -05:00 |
Timer.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
trie_with_duplicates.h
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Dependency graph work - Part 1 - Preliminary work (#3505)
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2024-05-12 12:37:59 -04:00 |
Trie.h
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
unicode_util.cpp
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Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632)
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2022-07-10 19:03:24 -04:00 |
unicode_util.h
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utf8: fix locale mis-handling on linux (#1698)
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2022-07-23 10:30:23 -04:00 |