jak-project/common/util
2024-11-10 11:06:56 -05:00
..
Assert.cpp Fix cases of string formatting with non string literals (#3304) 2024-01-14 12:02:08 +00:00
Assert.h jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
ast_util.cpp LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
ast_util.h LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
BinaryReader.h Switch to std::span (#3376) 2024-02-18 13:23:19 -05:00
BinaryWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
BitUtils.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BitUtils.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
colors.h [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
compress.cpp debugging: Improve event profiler utility (#3561) 2024-06-22 22:01:33 -04:00
compress.h debugging: Improve event profiler utility (#3561) 2024-06-22 22:01:33 -04:00
CopyOnWrite.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
crc32.cpp [goalc] Cleaned up speedups (#3066) 2023-10-07 10:48:17 -04:00
crc32.h [goalc] speed up jak3 compilation (#3454) 2024-04-06 16:01:17 -04:00
dgo_util.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
dgo_util.h 989snd: sound bank loading overhaul (#3185) 2023-12-07 20:22:54 -05:00
DgoReader.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
DgoReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoWriter.cpp ci: Add workflow that compares the compiled output between the PR and master (#3626) 2024-08-03 02:42:34 -04:00
DgoWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
dialogs.cpp game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
dialogs.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
diff.cpp goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
diff.h goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
FileUtil.cpp REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
FileUtil.h REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
FilteredValue.h [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
fnv.h [jak3] Fix eye slot assignment and textures (#3603) 2024-07-26 11:42:52 -04:00
FontUtils.cpp Jak 2: Finnish translations (#3533) 2024-08-11 13:01:06 -04:00
FontUtils.h g/j2: Fill out game options menu (#3003) 2023-09-23 15:08:13 -04:00
FrameLimiter.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
FrameLimiter.h add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
gltf_util.cpp game: move pc-encode-utf8-string to common kmachine code (#3742) 2024-11-03 01:28:48 +01:00
gltf_util.h Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
image_resize.cpp [custom levels] A few bug fixes (#3736) 2024-10-27 12:31:41 -04:00
image_resize.h [custom levels] A few bug fixes (#3736) 2024-10-27 12:31:41 -04:00
json_util.cpp g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00
json_util.h [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
math_util.h Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
os.cpp Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754) 2024-11-10 11:06:56 -05:00
os.h Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754) 2024-11-10 11:06:56 -05:00
print_float.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
print_float.h [decomp] collectables, fix float bug in a few files (#2082) 2023-01-01 18:05:31 -05:00
Range.h LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
read_iso_file.cpp [jak2] Set up extractor (#3042) 2023-10-06 23:09:09 -04:00
read_iso_file.h support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Serializer.h [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
set_util.h decomp: don't mutate allowed/banned object lists (#2073) 2022-12-30 23:57:01 -05:00
SimpleThreadGroup.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SimpleThreadGroup.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SmallVector.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
string_util.cpp decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
string_util.h formatter: Format deftype correctly (#3391) 2024-02-27 20:12:44 -05:00
term_util.cpp tests: make the offline tests aware of the current terminals row count (#2105) 2023-01-07 10:35:12 -05:00
term_util.h log: rotate log files with timestamps and add flag to disable ANSI colors (#2886) 2023-08-08 17:59:37 +01:00
Timer.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Timer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
trie_with_duplicates.h Dependency graph work - Part 1 - Preliminary work (#3505) 2024-05-12 12:37:59 -04:00
Trie.h decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
unicode_util.cpp Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
unicode_util.h utf8: fix locale mis-handling on linux (#1698) 2022-07-23 10:30:23 -04:00