jak-project/decompiler/ObjectFile
Hat Kid 7053090541
jak3: decomp bigmap, blit-displays, fix progress crash (#3657)
`bigmap` and `blit-displays` mostly work. `blit-displays` is still
missing all of the special effects that were added in Jak 3 (brightness
and contrast settings, screen blur effect, etc.).

`bigmap` is missing the player marker texture (`hud-target-marker`) for
some reason, it's part of `tpage-17` which is coming from
`progress-minimap` and should already be included. The icons also
currently stretch when using aspect ratios other than 4:3.

The progress menu now also works for the most part. The draw order is a
bit messed up because some code was initially drawing things with the
ocean bucket, which was changed to use `hud-draw-hud-alpha` instead for
now. The texture for the volume and brightness/contrast sliders still
looks wrong.

Fixes #3653
Fixes #3656
2024-09-07 14:18:30 +02:00
..
LinkedObjectFile.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
LinkedObjectFile.h [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
LinkedObjectFileCreation.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
LinkedObjectFileCreation.h [decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
LinkedWord.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
ObjectFileDB_IR2.cpp debugging: Improve event profiler utility (#3561) 2024-06-22 22:01:33 -04:00
ObjectFileDB.cpp jak3: decomp bigmap, blit-displays, fix progress crash (#3657) 2024-09-07 14:18:30 +02:00
ObjectFileDB.h decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00