mirror of
https://github.com/open-goal/jak-project.git
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99866cec88
- `fma-sphere` - `prim-beam-h` - `cam-start` - `ragdoll` - `light-trails-h` - `light-trails` - `menu` - `water` - `water-flow` - `hud` - `hud-classes` - `progress` - `progress-draw` --- The `get-texture` macro replaces calls to `lookup-texture-by-id` and `lookup-texture-by-id-fast`. The `defpart` macro detection was modified to print a pair like `(texture-name tpage-name)` for the texture field that gets turned into a `texture-id` constant. Only used in Jak 3 at the moment, I'll probably go through the other games at a later point.
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#pragma once
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#include <map>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/custom_data/Tfrag3Data.h"
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#include "common/util/FileUtil.h"
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namespace decompiler {
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struct TextureDB {
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TextureDB();
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struct TextureData {
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u16 w, h;
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std::string name;
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u32 page;
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u32 dest = -1;
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std::vector<u32> rgba_bytes;
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u32 num_mips = -1;
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};
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std::map<u32, TextureData> textures;
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std::unordered_map<u32, std::string> tpage_names;
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std::unordered_map<std::string, std::set<u32>> texture_ids_per_level;
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// special textures for animation.
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std::map<u32, tfrag3::IndexTexture> index_textures_by_combo_id;
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std::unordered_map<std::string, u32> animated_tex_output_to_anim_slot;
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static constexpr int kPlaceholderWhiteTexturePage = INT16_MAX;
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static constexpr int kPlaceholderWhiteTextureId = 0;
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void add_texture(u32 tpage,
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u32 texid,
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const std::vector<u32>& data,
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u16 w,
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u16 h,
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const std::string& tex_name,
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const std::string& tpage_name,
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const std::vector<std::string>& level_names,
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u32 num_mips,
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u32 dest);
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void add_index_texture(u32 tpage,
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u32 texid,
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const std::vector<u8>& index_data,
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const std::array<math::Vector4<u8>, 256>& clut,
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u16 w,
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u16 h,
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const std::string& tex_name,
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const std::string& tpage_name,
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const std::vector<std::string>& level_names);
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void merge_textures(const fs::path& base_path);
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void replace_textures(const fs::path& path);
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std::string generate_texture_dest_adjustment_table() const;
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};
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// used by decompiler for texture macros
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struct TexInfo {
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std::string name;
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std::string tpage_name;
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u32 idx;
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};
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} // namespace decompiler
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