mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-23 06:09:57 +00:00
bdded9ad8c
This refactors some of the texture animation code a bit to better support multiple games and adds most of the missing texture animations for Jak 3 with a couple of exceptions/bugs: - `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does display properly in the ImGUI debug window. ![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813) - `factoryc-alpha`: Some conveyors do not have the animation for some reason. ![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196) - This spot in Spargus seems to use texture animations, but it looks like it maps to the `fora-water-dest` texture/slot, which comes from `foresta-water`. Because the texture is not initialized, the texture shows up black on first load, but it does show up after loading `foresta`. ![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178) ![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd) - `hfrag` texture anim is not handled yet. Probably needs some special casing.
842 lines
27 KiB
C++
842 lines
27 KiB
C++
/*!
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* @file tpage.cpp
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* Extract textures from a tpage GOAL object file.
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*
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* TODO -
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* support 24-bit textures
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* support 4-bit CLUT
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* support other cpsms
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* export other mips
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* check all data is read
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* export info files
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* investigate null textures
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* report statistics (number of textures, memory, success...)
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* check duplicate names
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*/
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#include "tpage.h"
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#include "common/log/log.h"
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#include "common/texture/texture_conversion.h"
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#include "common/util/FileUtil.h"
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#include "common/versions/versions.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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#include "fmt/core.h"
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namespace decompiler {
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namespace {
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/*
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(deftype texture-page-segment (structure)
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((block-data pointer :offset-assert 0)
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(size uint32 :offset-assert 4)
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(dest uint32 :offset-assert 8)
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)
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(deftype texture-page (basic)
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((info basic :offset-assert 4)
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(name basic :offset-assert 8)
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(id uint32 :offset-assert 12)
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(length int32 :offset-assert 16)
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(mip0-size uint32 :offset-assert 20)
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(size uint32 :offset-assert 24)
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(segment texture-page-segment 3 :inline :offset-assert 28)
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(pad uint32 16 :offset-assert 64)
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(data uint8 :dynamic :offset-assert 128)
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)
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(deftype file-info (basic)
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((file-type basic :offset-assert 4)
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(file-name basic :offset-assert 8)
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(major-version uint32 :offset-assert 12)
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(minor-version uint32 :offset-assert 16)
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(maya-file-name basic :offset-assert 20)
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(tool-debug basic :offset-assert 24)
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(mdb-file-name basic :offset-assert 28)
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)
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(deftype texture (basic)
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((w int16 :offset-assert 4)
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(h int16 :offset-assert 6)
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(num-mips uint8 :offset-assert 8)
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(tex1-control uint8 :offset-assert 9)
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(psm uint8 :offset-assert 10)
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(mip-shift uint8 :offset-assert 11)
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(clutpsm uint16 :offset-assert 12)
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(dest uint16 7 :offset-assert 14)
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(clutdest uint16 :offset-assert 28)
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(width uint8 7 :offset-assert 30)
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(name basic :offset-assert 40)
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(size uint32 :offset-assert 44)
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(uv-dist float :offset-assert 48)
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(masks uint32 3 :offset-assert 52)
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)
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*/
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// texture format names.
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const std::unordered_map<u8, std::string> psms = {{0x00, "PSM32"},
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{0x02, "PSMCT16"},
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{0x13, "PSMT8"},
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{0x14, "PSMT4"}};
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/*!
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* GOAL texture type. Stores info about a single texture in a texture page.
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*/
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struct Texture {
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// there are some texture entries that are just #f. I believe these may be CLUTs.
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bool null_texture = false;
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union {
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struct {
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// 0
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s16 w;
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s16 h;
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// 1
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u8 num_mips;
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u8 tex1_control;
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u8 psm;
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u8 mip_shift;
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// 2, 3, 4, 5
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u16 clutpsm;
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u16 dest[7];
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// 6, 7, 8
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u16 clutdest;
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u8 width[8];
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u8 pad;
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};
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u32 packed_info_words[9];
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};
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DecompilerLabel name_label;
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std::string name;
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u32 size;
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float uv_dist;
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u32 masks[3];
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std::string debug_print() const {
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if (null_texture) {
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return " NULL TEXTURE\n";
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}
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std::string x;
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x += fmt::format(
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" w: {}, h: {}\n mips: {}, tex1_control: {}, psm: {}, mip_shift: {}\n clutpsm: {}\n "
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"dest: {} {} {} {} {} {} {}\n"
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" clutdest: {}\n width: {} {} {} {} {} {} {} {}\n size: {}\n uv_dist: {}\n masks: {} "
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"{} {}\n",
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w, h, num_mips, tex1_control, psm, mip_shift, clutpsm, dest[0], dest[1], dest[2], dest[3],
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dest[4], dest[5], dest[6], clutdest, width[0], width[1], width[2], width[3], width[4],
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width[5], width[6], width[7], size, uv_dist, masks[0], masks[1], masks[2]);
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return x;
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}
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};
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/*!
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* GOAL texture-page-segment.
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* Unclear what the segments really are, maybe you could split up big tpages if needed?
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*/
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struct TexturePageSegment {
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DecompilerLabel block_data_label;
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u32 size = 0xffffffff;
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u32 dest = 0xffffffff;
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std::string print_debug() const {
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return fmt::format(" location: {}\n size: {}\n dest: {}\n", block_data_label.name, size,
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dest);
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}
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};
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/*!
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* GOAL file-info type.
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* This can probably be borrowed for other asset files.
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*/
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struct FileInfo {
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std::string file_type;
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std::string file_name;
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u32 major_version;
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u32 minor_version;
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std::string maya_file_name;
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std::string tool_debug;
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u32 mdb_file_name;
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// mdb file name
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std::string print_debug() const {
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std::string x;
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x = fmt::format(
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" type: {}\n name: {}\n version: {}.{}\n maya-name: {}\n tool-debug: {}\n mdb-name: "
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"{}\n",
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file_type, file_name, major_version, minor_version, maya_file_name, tool_debug,
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mdb_file_name);
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return x;
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}
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};
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/*!
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* GOAL texture-page type.
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*/
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struct TexturePage {
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DecompilerLabel info_label;
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FileInfo info;
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DecompilerLabel name_label;
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std::string name;
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u32 id = 0xffffffff;
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s32 length = -1;
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u32 mip0_size = 0xffffffff;
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u32 size = 0xffffffff;
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TexturePageSegment segments[3];
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u32 pad[16] = {};
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// data...
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std::vector<DecompilerLabel> data;
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std::vector<Texture> textures;
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std::string print_debug() const {
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std::string x;
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x += fmt::format("Texture Page {}\n", name);
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x += " Info:\n";
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x += info.print_debug();
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x += " Name: " + name + "\n";
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x += fmt::format(" id: {}\n length: {}\n mip0-size: {}\n size: {}\n", id, length, mip0_size,
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size);
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x += " Segments: \n";
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for (const auto& seg : segments) {
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x += seg.print_debug();
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}
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for (const auto& tex : textures) {
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x += fmt::format(" Texture {}\n", tex.name);
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x += tex.debug_print();
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}
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return x;
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}
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};
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/*!
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* Convert a label to the offset (words) in the object segment.
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* If basic is set, gives you a pointer to the beginning of the memory, if the thing is a basic.
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*/
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int label_to_word_offset(DecompilerLabel l, bool basic) {
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ASSERT((l.offset & 3) == 0);
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int result = l.offset / 4;
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if (basic) {
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result--;
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}
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return result;
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}
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std::string get_type_tag(const LinkedWord& word) {
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ASSERT(word.kind() == LinkedWord::TYPE_PTR);
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return word.symbol_name();
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}
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bool is_type_tag(const LinkedWord& word, const std::string& type) {
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return word.kind() == LinkedWord::TYPE_PTR && word.symbol_name() == type;
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}
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DecompilerLabel get_label(ObjectFileData& data, const LinkedWord& word) {
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ASSERT(word.kind() == LinkedWord::PTR);
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return data.linked_data.labels.at(word.label_id());
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}
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template <typename T>
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T get_word(const LinkedWord& word) {
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T result;
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ASSERT(word.kind() == LinkedWord::PLAIN_DATA);
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static_assert(sizeof(T) == 4, "bad get_word size");
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memcpy(&result, &word.data, 4);
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return result;
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}
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/*!
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* Read a texture object.
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*/
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Texture read_texture(ObjectFileData& data, const std::vector<LinkedWord>& words, int offset) {
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Texture tex;
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if (!is_type_tag(words.at(offset), "texture")) {
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ASSERT(false);
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}
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offset++;
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for (auto& word : tex.packed_info_words) {
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word = get_word<u32>(words.at(offset));
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offset++;
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}
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ASSERT(tex.pad == 0);
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tex.name_label = get_label(data, words.at(offset));
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offset++;
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tex.name = data.linked_data.get_goal_string_by_label(tex.name_label);
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tex.size = get_word<u32>(words.at(offset));
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offset++;
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tex.uv_dist = get_word<float>(words.at(offset));
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for (auto& mask : tex.masks) {
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mask = get_word<u32>(words.at(offset));
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offset++;
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}
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auto kv = psms.find(tex.psm);
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if (kv == psms.end()) {
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ASSERT_MSG(false, fmt::format("Got unsupported texture 0x{:x}!", tex.psm));
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}
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return tex;
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}
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/*!
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* Read a file-info object.
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*/
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FileInfo read_file_info(ObjectFileData& data, const std::vector<LinkedWord>& words, int offset) {
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FileInfo info;
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if (!is_type_tag(words.at(offset), "file-info")) {
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ASSERT(false);
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}
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offset++;
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info.file_type = get_type_tag(words.at(offset));
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offset++;
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info.file_name = data.linked_data.get_goal_string_by_label(get_label(data, words.at(offset)));
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offset++;
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info.major_version = get_word<u32>(words.at(offset));
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offset++;
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info.minor_version = get_word<u32>(words.at(offset));
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offset++;
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info.maya_file_name =
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data.linked_data.get_goal_string_by_label(get_label(data, words.at(offset)));
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offset++;
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info.tool_debug = data.linked_data.get_goal_string_by_label(get_label(data, words.at(offset)));
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if (!info.tool_debug.empty() && info.tool_debug.back() == '\n') {
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info.tool_debug.pop_back();
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}
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offset++;
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info.mdb_file_name = get_word<u32>(words.at(offset));
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offset++;
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return info;
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}
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/*!
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* Read a texture-page object.
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*/
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TexturePage read_texture_page(ObjectFileData& data,
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const std::vector<LinkedWord>& words,
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int offset,
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int end) {
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TexturePage tpage;
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// offset 0 - 4, type tag
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if (!is_type_tag(words.at(offset), "texture-page")) {
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ASSERT(false);
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}
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offset++;
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// offset 4 - 8, info label
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tpage.info_label = get_label(data, words.at(offset));
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tpage.info = read_file_info(data, words, label_to_word_offset(tpage.info_label, true));
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ASSERT(tpage.info.file_type == "texture-page");
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switch (data.linked_data.version) {
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case GameVersion::Jak1:
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ASSERT(tpage.info.major_version == versions::jak1::TX_PAGE_VERSION);
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break;
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case GameVersion::Jak2:
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ASSERT(tpage.info.major_version == versions::jak2::TX_PAGE_VERSION);
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break;
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case GameVersion::Jak3:
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ASSERT(tpage.info.major_version == versions::jak3::TX_PAGE_VERSION);
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break;
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default:
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ASSERT(false);
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}
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ASSERT(tpage.info.minor_version == 0);
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ASSERT(tpage.info.maya_file_name == "Unknown");
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ASSERT(tpage.info.mdb_file_name == 0);
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offset++;
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// offset 8 - 12, name
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tpage.name_label = get_label(data, words.at(offset));
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tpage.name = data.linked_data.get_goal_string_by_label(tpage.name_label);
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offset++;
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// offset 12 - 16, id
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tpage.id = get_word<u32>(words.at(offset));
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offset++;
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// offset 16-20, length
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tpage.length = get_word<s32>(words.at(offset));
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offset++;
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// offset 20 - 24, mip0_size
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tpage.mip0_size = get_word<u32>(words.at(offset));
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offset++;
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// offset 24 - 28, size
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tpage.size = get_word<u32>(words.at(offset));
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offset++;
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// loop over segments
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for (auto& segment : tpage.segments) {
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segment.block_data_label = get_label(data, words.at(offset));
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offset++;
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segment.size = get_word<u32>(words.at(offset));
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offset++;
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segment.dest = get_word<u32>(words.at(offset));
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offset++;
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}
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for (unsigned int& i : tpage.pad) {
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i = get_word<u32>(words.at(offset));
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offset++;
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ASSERT(i == 0);
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}
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for (int i = 0; i < tpage.length; i++) {
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if (words.at(offset).kind() == LinkedWord::SYM_PTR) {
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if (words.at(offset).symbol_name() == "#f") {
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tpage.data.emplace_back();
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Texture null_tex;
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null_tex.null_texture = true;
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tpage.textures.push_back(null_tex);
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} else {
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ASSERT(false);
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}
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} else {
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tpage.data.push_back(get_label(data, words.at(offset)));
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tpage.textures.push_back(
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read_texture(data, words, label_to_word_offset(tpage.data.back(), true)));
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}
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offset++;
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}
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auto aligned_end = (offset + 3) & (~3);
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ASSERT(aligned_end == end);
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return tpage;
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}
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} // namespace
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/*!
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* Process a texture page.
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* TODO - document
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*/
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TPageResultStats process_tpage(ObjectFileData& data,
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TextureDB& texture_db,
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const fs::path& output_path,
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const std::unordered_set<std::string>& animated_textures,
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bool save_pngs) {
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TPageResultStats stats;
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auto& words = data.linked_data.words_by_seg.at(0);
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const auto& level_names = data.dgo_names;
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// at the beginning there's a texture-page object.
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// find the size first.
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int end_of_texture_page = -1;
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for (size_t i = 0; i < words.size(); i++) {
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if (is_type_tag(words.at(i), "file-info")) {
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end_of_texture_page = i;
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break;
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}
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}
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ASSERT(end_of_texture_page != -1);
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// todo check it's not too small.
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// Read the texture_page struct
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TexturePage texture_page = read_texture_page(data, words, 0, end_of_texture_page);
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bool ignore_animated = texture_page.name == "sewesc-vis-pris";
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if (ignore_animated) {
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lg::warn(
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"Ignoring animated textures from this tpage ({}) because of weird jakbsmall-finger issue",
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texture_page.name);
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}
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auto texture_dump_dir = output_path / texture_page.name;
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file_util::create_dir_if_needed(texture_dump_dir);
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// Get raw data for textures.
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std::vector<u32> tex_data;
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auto tex_start = label_to_word_offset(texture_page.segments[0].block_data_label, false);
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auto tex_size = int(words.size()) - int(tex_start);
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ASSERT(tex_size > 0);
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tex_data.resize(tex_size);
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for (int i = 0; i < tex_size; i++) {
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tex_data[i] = get_word<u32>(words.at(tex_start + i));
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}
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// "VRAM", will be used as temporary storage for scrambled up textures.
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std::vector<u8> vram;
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vram.resize(4 * 1024 * 1024); // 4 MB, like PS2 VRAM
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// all textures are copied to vram 128 pixels wide, regardless of actual width
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int copy_width = 128;
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// scale the copy height to be whatever it needs to be to transfer the right amount of data.
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int copy_height = tex_size / copy_width;
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// copy texture to "VRAM" in PSMCT32 format, regardless of actual texture format.
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for (int y = 0; y < copy_height; y++) {
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for (int x = 0; x < copy_width; x++) {
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// VRAM address (bytes)
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auto addr32 = psmct32_addr(x, y, copy_width);
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*(u32*)(vram.data() + addr32) = *(u32*)(tex_data.data() + (x + y * copy_width));
|
|
}
|
|
}
|
|
|
|
// get all textures in the tpage
|
|
for (u32 tex_id = 0; tex_id < texture_page.textures.size(); tex_id++) {
|
|
auto& tex = texture_page.textures.at(tex_id);
|
|
|
|
// I think these get inserted for CLUTs, but I'm not sure.
|
|
if (tex.null_texture) {
|
|
continue;
|
|
}
|
|
|
|
stats.total_textures++;
|
|
stats.num_px += tex.w * tex.h;
|
|
|
|
if (animated_textures.count(tex.name) && !ignore_animated) {
|
|
switch (tex.psm) {
|
|
case int(PSM::PSMCT32):
|
|
// no need.
|
|
break;
|
|
case int(PSM::PSMT4):
|
|
// currently not needed.
|
|
break;
|
|
case int(PSM::PSMT8):
|
|
if (tex.clutpsm == (int)CPSM::PSMCT16) {
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u8> index_out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT8 type. The dest field tells us a block offset.
|
|
auto addr8 = psmt8_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u8 value = *(u8*)(vram.data() + addr8);
|
|
index_out.push_back(value);
|
|
}
|
|
}
|
|
std::array<math::Vector4<u8>, 256> unscrambled_clut{};
|
|
for (int i = 0; i < 256; i++) {
|
|
u32 clut_chunk = i / 16;
|
|
u32 off_in_chunk = i % 16;
|
|
u8 clx = 0, cly = 0;
|
|
if (clut_chunk & 1) {
|
|
clx = 8;
|
|
}
|
|
cly = (clut_chunk >> 1) * 2;
|
|
if (off_in_chunk >= 8) {
|
|
off_in_chunk -= 8;
|
|
cly++;
|
|
}
|
|
clx += off_in_chunk;
|
|
u32 clut_addr = psmct16_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
memcpy(&unscrambled_clut[i], vram.data() + clut_addr, 4);
|
|
}
|
|
texture_db.add_index_texture(texture_page.id, tex_id, index_out, unscrambled_clut,
|
|
tex.w, tex.h, tex.name, texture_page.name, level_names);
|
|
stats.successful_textures++;
|
|
} else if (tex.clutpsm == (int)PSM::PSMCT32) {
|
|
// will store output pixels, index (u8)
|
|
std::vector<u8> index_out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT8 type. The dest field tells us a block offset.
|
|
auto addr8 = psmt8_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u8 value = vram[addr8];
|
|
index_out.push_back(value);
|
|
}
|
|
}
|
|
std::array<math::Vector4<u8>, 256> unscrambled_clut;
|
|
for (int i = 0; i < 256; i++) {
|
|
u32 clut_chunk = i / 16;
|
|
u32 off_in_chunk = i % 16;
|
|
u8 clx = 0, cly = 0;
|
|
if (clut_chunk & 1) {
|
|
clx = 8;
|
|
}
|
|
cly = (clut_chunk >> 1) * 2;
|
|
if (off_in_chunk >= 8) {
|
|
off_in_chunk -= 8;
|
|
cly++;
|
|
}
|
|
clx += off_in_chunk;
|
|
u32 clut_addr = psmct32_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
memcpy(&unscrambled_clut[i], vram.data() + clut_addr, 4);
|
|
}
|
|
|
|
// lg::warn("Adding index texture {} from {}\n", texture_page.name, tex.name);
|
|
texture_db.add_index_texture(texture_page.id, tex_id, index_out, unscrambled_clut,
|
|
tex.w, tex.h, tex.name, texture_page.name, level_names);
|
|
stats.successful_textures++;
|
|
} else {
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
break;
|
|
default:
|
|
lg::die("Animated texture {} format {} clut {}\n", tex.name, tex.psm, tex.clutpsm);
|
|
}
|
|
}
|
|
|
|
if (tex.psm == int(PSM::PSMT8) && tex.clutpsm == int(CPSM::PSMCT32)) {
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT8 type. The dest field tells us a block offset.
|
|
auto addr8 = psmt8_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u8 value = *(u8*)(vram.data() + addr8);
|
|
|
|
// there's yet another scramble from the CLUT. The palette index turns into an X, Y value
|
|
// See GS manual 2.7.3 CLUT Storage Mode, IDTEX8 in CSM1 mode.
|
|
u32 clut_chunk = value / 16;
|
|
u32 off_in_chunk = value % 16;
|
|
u8 clx = 0, cly = 0;
|
|
if (clut_chunk & 1) {
|
|
clx = 8;
|
|
}
|
|
cly = (clut_chunk >> 1) * 2;
|
|
if (off_in_chunk >= 8) {
|
|
off_in_chunk -= 8;
|
|
cly++;
|
|
}
|
|
clx += off_in_chunk;
|
|
|
|
// the x, y CLUT value is looked up in PSMCT32 mode
|
|
u32 clut_addr = psmct32_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
u32 clut_value = *(u32*)(vram.data() + clut_addr);
|
|
out.push_back(clut_value);
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
} else if (tex.psm == int(PSM::PSMT8) && tex.clutpsm == int(CPSM::PSMCT16)) {
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT8 type. The dest field tells us a block offset.
|
|
auto addr8 = psmt8_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u8 value = *(u8*)(vram.data() + addr8);
|
|
|
|
// there's yet another scramble from the CLUT. The palette index turns into an X, Y value
|
|
// See GS manual 2.7.3 CLUT Storage Mode, IDTEX8 in CSM1 mode.
|
|
u32 clut_chunk = value / 16;
|
|
u32 off_in_chunk = value % 16;
|
|
u8 clx = 0, cly = 0;
|
|
if (clut_chunk & 1) {
|
|
clx = 8;
|
|
}
|
|
cly = (clut_chunk >> 1) * 2;
|
|
if (off_in_chunk >= 8) {
|
|
off_in_chunk -= 8;
|
|
cly++;
|
|
}
|
|
clx += off_in_chunk;
|
|
|
|
// the x, y CLUT value is looked up in PSMCT32 mode
|
|
u32 clut_addr = psmct16_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
u32 clut_value = *(u16*)(vram.data() + clut_addr);
|
|
out.push_back(rgba16_to_rgba32(clut_value));
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
} else if (tex.psm == int(PSM::PSMCT16) && tex.clutpsm == 0) {
|
|
// not a clut.
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT8 type. The dest field tells us a block offset.
|
|
auto addr8 = psmct16_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u16 value = *(u16*)(vram.data() + addr8);
|
|
out.push_back(rgba16_to_rgba32(value));
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
} else if (tex.psm == int(PSM::PSMT4) && tex.clutpsm == int(CPSM::PSMCT16)) {
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT4 type, use half byte addressing
|
|
auto addr4 = psmt4_addr_half_byte(x, y, read_width) + tex.dest[0] * 512;
|
|
|
|
// read (half bytes)
|
|
u8 value = *(u8*)(vram.data() + addr4 / 2);
|
|
if (addr4 & 1) {
|
|
value >>= 4;
|
|
} else {
|
|
value = value & 0x0f;
|
|
}
|
|
|
|
// there's yet another scramble from the CLUT. The palette index turns into an X, Y value
|
|
// See GS manual 2.7.3 CLUT Storage Mode, IDTEX4 in CSM1 mode.
|
|
|
|
u8 clx = value & 0x7;
|
|
u8 cly = value >> 3;
|
|
|
|
// the x, y CLUT value is looked up in PSMCT16 mode
|
|
u32 clut_addr = psmct16_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
u32 clut_value = *(u16*)(vram.data() + clut_addr);
|
|
out.push_back(rgba16_to_rgba32(clut_value));
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
} else if (tex.psm == int(PSM::PSMT4) && tex.clutpsm == int(CPSM::PSMCT32)) {
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT4 type, use half byte addressing
|
|
auto addr4 = psmt4_addr_half_byte(x, y, read_width) + tex.dest[0] * 512;
|
|
|
|
// read (half bytes)
|
|
u8 value = *(u8*)(vram.data() + addr4 / 2);
|
|
if (addr4 & 1) {
|
|
value >>= 4;
|
|
} else {
|
|
value = value & 0x0f;
|
|
}
|
|
|
|
// there's yet another scramble from the CLUT. The palette index turns into an X, Y value
|
|
// See GS manual 2.7.3 CLUT Storage Mode, IDTEX4 in CSM1 mode.
|
|
|
|
u8 clx = value & 0x7;
|
|
u8 cly = value >> 3;
|
|
|
|
// the x, y CLUT value is looked up in PSMCT16 mode
|
|
u32 clut_addr = psmct32_addr(clx, cly, 64) + tex.clutdest * 256;
|
|
u32 clut_value = *(u32*)(vram.data() + clut_addr);
|
|
out.push_back(clut_value);
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
} else if (tex.psm == int(PSM::PSMCT32) && tex.clutpsm == 0) {
|
|
// not a clut.
|
|
// will store output pixels, rgba (8888)
|
|
std::vector<u32> out;
|
|
|
|
// width is like the TEX0 register, in 64 texel units.
|
|
// not sure what the other widths are yet.
|
|
int read_width = 64 * tex.width[0];
|
|
|
|
// loop over pixels in output texture image
|
|
for (int y = 0; y < tex.h; y++) {
|
|
for (int x = 0; x < tex.w; x++) {
|
|
// read as the PSMT32 type. The dest field tells us a block offset.
|
|
auto addr32 = psmct32_addr(x, y, read_width) + tex.dest[0] * 256;
|
|
u32 value = *(u32*)(vram.data() + addr32);
|
|
out.push_back(value);
|
|
}
|
|
}
|
|
|
|
// write texture to a PNG.
|
|
if (save_pngs) {
|
|
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
|
|
tex.w, tex.h);
|
|
}
|
|
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
|
|
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
|
|
stats.successful_textures++;
|
|
}
|
|
|
|
else {
|
|
printf("Unsupported texture 0x%x 0x%x\n", tex.psm, tex.clutpsm);
|
|
}
|
|
}
|
|
return stats;
|
|
}
|
|
} // namespace decompiler
|