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Base implementation of the popup menu and speedrunner mode in Jak 3. Autosplitter is untested because I'm on Linux. Also a couple of other misc changes: - Model replacements can now have custom bone weights. Needs the "Use Custom Bone Weights" property (provided by the OpenGOAL Blender plugin) enabled in Blender. - Better error message for lump syntax errors in custom level JSON files. |
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.. | ||
BspHeader.cpp | ||
BspHeader.h | ||
common_formats.h | ||
extract_actors.cpp | ||
extract_actors.h | ||
extract_collide_frags.cpp | ||
extract_collide_frags.h | ||
extract_common.cpp | ||
extract_common.h | ||
extract_hfrag.cpp | ||
extract_hfrag.h | ||
extract_joint_group.cpp | ||
extract_joint_group.h | ||
extract_level.cpp | ||
extract_level.h | ||
extract_merc.cpp | ||
extract_merc.h | ||
extract_shrub.cpp | ||
extract_shrub.h | ||
extract_tfrag.cpp | ||
extract_tfrag.h | ||
extract_tie.cpp | ||
extract_tie.h | ||
fr3_to_gltf.cpp | ||
fr3_to_gltf.h | ||
merc_replacement.cpp | ||
merc_replacement.h | ||
MercData.cpp | ||
MercData.h | ||
notes.txt | ||
tfrag_tie_fixup.cpp | ||
tfrag_tie_fixup.h |