jak-project/game
Brendan Shanks 8f445bda3e
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Update Controller Database / update-controller-db (push) Has been cancelled
Create separate x86_64 and ARM64 macOS targets. (#3760)
Create explicit x86_64 and ARM64 macOS build targets, so it's clear that
the CI is building x86_64 binaries (on both Intel and ARM64 build
machines). Also, use the `CMAKE_APPLE_SILICON_PROCESSOR` CMake variable
(which sets `CMAKE_SYSTEM_PROCESSOR`) so `BUILD_X86_ON_MACOS` is not
necessary.

And update the README.
2024-11-17 15:59:57 -05:00
..
assets CI: Periodic Controller Database Update (#3757) 2024-11-13 11:16:40 -05:00
common [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
external jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
graphics [jak3] Fix overlord soundbank unload, fix warnings (#3762) 2024-11-16 15:04:56 -05:00
kernel jak3: speedrunner mode (#3761) 2024-11-17 06:45:34 +01:00
mips2c [jak3] Fix overlord soundbank unload, fix warnings (#3762) 2024-11-16 15:04:56 -05:00
overlord [jak3] Fix overlord soundbank unload, fix warnings (#3762) 2024-11-16 15:04:56 -05:00
sce [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
settings game: cleanup some display settings related code, forbid invalid game-size resolutions (#3601) 2024-07-27 22:29:14 -04:00
sound [jak3] Fix overlord soundbank unload, fix warnings (#3762) 2024-11-16 15:04:56 -05:00
system macOS: Fix issue causing only part of the window to be rendered to (#3756) 2024-11-13 11:16:30 -05:00
tools jak3: speedrunner mode (#3761) 2024-11-17 06:45:34 +01:00
CMakeLists.txt Create separate x86_64 and ARM64 macOS targets. (#3760) 2024-11-17 15:59:57 -05:00
main.cpp Support Apple Silicon via Rosetta2 on MacOS Sequoia and Above (#3754) 2024-11-10 11:06:56 -05:00
runtime.cpp [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
runtime.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00