jak-project/goal_src/jak1
Hat Kid 10d7dabfd7
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game: move pc-encode-utf8-string to common kmachine code (#3742)
Also adds formatter rules for a couple of macros.
2024-11-03 01:28:48 +01:00
..
build decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) 2023-09-26 15:17:00 +01:00
dgos Dependency graph work - Part 1 - Preliminary work (#3505) 2024-05-12 12:37:59 -04:00
engine [jak1] Patch "NG+ glitch" (#3690) 2024-10-01 22:17:32 -04:00
examples g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
kernel decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
levels decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
old g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
pc game: dont filter resolutions in windowed mode (#3688) 2024-09-30 20:18:01 -04:00
compiler-setup.gc g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535) 2024-06-05 22:17:31 -04:00
game.gp decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597) 2024-07-21 01:51:31 +02:00
kernel-defs.gc game: move pc-encode-utf8-string to common kmachine code (#3742) 2024-11-03 01:28:48 +01:00