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a0a85eb60a
- You can define a `startup.gc` in your user folder, each line will be executed on startup (deprecates the usefulness of some cli flags) - You can define a `repl-config.json` file to override REPL settings. Long-term this is a better approach than a bunch of CLI flags as well - Via this, you can override the amount of time the repl will attempt to listen for the target - At the same time, I think i may have found why on Windows it can sometimes take forever to timeout when the game dies, will dig into this later - Added some keybinds for common operations, shown here https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4 > builds the game, connects to it, attaches a debugger and continues, launches it, gets the backtrace, stops the target -- all with only keybinds. If you want these keybinds to work inside VSCode's integrated terminal, you need to add the following to your settings file ```json "terminal.integrated.commandsToSkipShell": [ "-workbench.action.quickOpen", "-workbench.action.quickOpenView" ] ```
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