mirror of
https://github.com/open-goal/jak-project.git
synced 2025-02-17 04:27:57 +00:00
84 lines
2.5 KiB
Python
84 lines
2.5 KiB
Python
import json
|
|
import os
|
|
import subprocess
|
|
|
|
jak1_files = None
|
|
jak2_files = None
|
|
jak3_files = None
|
|
|
|
with open('./goal_src/jak1/build/all_objs.json', 'r') as f:
|
|
jak1_files = json.load(f)
|
|
with open('./goal_src/jak2/build/all_objs.json', 'r') as f:
|
|
jak2_files = json.load(f)
|
|
with open('./goal_src/jak3/build/all_objs.json', 'r') as f:
|
|
jak3_files = json.load(f)
|
|
|
|
def get_file_list(game_name):
|
|
match game_name:
|
|
case "jak1":
|
|
return jak1_files
|
|
case "jak2":
|
|
return jak2_files
|
|
case "jak3":
|
|
return jak3_files
|
|
|
|
def is_file_in_game(game_name, file_name):
|
|
file_list = get_file_list(game_name)
|
|
for f in file_list:
|
|
if f[2] != 3 and f[2] != 5:
|
|
continue
|
|
if f[0] == file_name:
|
|
return True
|
|
return False
|
|
|
|
def get_gsrc_path_from_filename(game_name, file_name):
|
|
file_list = get_file_list(game_name)
|
|
src_path = ""
|
|
for f in file_list:
|
|
if f[2] != 3 and f[2] != 5:
|
|
continue
|
|
if f[0] == file_name:
|
|
src_path = f[4]
|
|
break
|
|
path = "./goal_src/{}/{}/{}.gc".format(game_name, src_path, file_name)
|
|
if not os.path.exists(path):
|
|
print("couldn't find {} in /goal_src/{}!".format(file_name, game_name))
|
|
exit(1)
|
|
return path
|
|
|
|
def get_alltypes_path_from_game(game_name):
|
|
return "./decompiler/config/{}/all-types.gc".format(game_name)
|
|
|
|
def get_ref_path_from_filename(game_name, file_name, ref_folder):
|
|
file_list = get_file_list(game_name)
|
|
src_path = ""
|
|
for f in file_list:
|
|
if f[2] != 3 and f[2] != 5:
|
|
continue
|
|
if f[0] == file_name:
|
|
src_path = f[4]
|
|
break
|
|
if src_path == "":
|
|
print("couldn't determine ref path for {}:{}!".format(game_name, file_name))
|
|
exit(1)
|
|
path = os.path.join(ref_folder, game_name, src_path, "{}_REF.gc".format(file_name))
|
|
return path
|
|
|
|
def decompile_file(decompiler_path, decompiler_config, game_version, file_names, omit_var_casts=False):
|
|
decompiler_args = '{{"levels_extract": false, "process_art_groups": false, "decompile_code": true, "allowed_objects": {}}}'.format(file_names)
|
|
if omit_var_casts:
|
|
decompiler_args = '{{"levels_extract": false, "process_art_groups": false, "decompile_code": true, "ignore_var_name_casts": true, "allowed_objects": {}}}'.format(file_names)
|
|
subprocess.run(
|
|
[
|
|
decompiler_path,
|
|
"./decompiler/config/{}".format(decompiler_config),
|
|
"./iso_data",
|
|
"./decompiler_out",
|
|
"--version",
|
|
game_version,
|
|
"--config-override",
|
|
decompiler_args,
|
|
],
|
|
stdout = subprocess.DEVNULL
|
|
)
|