jak-project/game/sound/sndshim.h

83 lines
3.0 KiB
C++

#pragma once
#include "common/common_types.h"
constexpr int SND_CORE_0 = 1;
constexpr int SND_CORE_1 = 2;
constexpr int SD_REV_MODE_OFF = 0;
struct SFXUserData {
u32 data[4];
};
typedef void* (*AllocFun)();
typedef void (*FreeFun)(void*);
namespace snd {
class SoundBank;
using BankHandle = SoundBank*;
}; // namespace snd
void snd_StartSoundSystem();
void snd_StopSoundSystem();
s32 snd_GetTick();
void snd_RegisterIOPMemAllocator(AllocFun alloc, FreeFun free);
int snd_LockVoiceAllocator(bool block);
void snd_UnlockVoiceAllocator();
s32 snd_ExternVoiceAlloc(s32 vol_group, s32 priority);
u32 snd_SRAMMalloc(u32 size);
void snd_SRAMMarkUsed(u32 addr, u32 size);
void snd_SetMixerMode(s32 channel_mode, s32 reverb_mode);
void snd_SetGroupVoiceRange(s32 group, s32 min, s32 max);
void snd_SetReverbDepth(s32 core, s32 left, s32 right);
void snd_SetReverbType(s32 core, s32 type);
void snd_SetPanTable(s16* table);
void snd_SetPlayBackMode(s32 mode);
s32 snd_SoundIsStillPlaying(s32 sound_handle);
void snd_StopSound(s32 sound_handle);
void snd_SetSoundVolPan(s32 sound_handle, s32 vol, s32 pan);
void snd_SetMasterVolume(s32 which, s32 volume);
void snd_UnloadBank(snd::BankHandle bank_handle);
void snd_ResolveBankXREFS();
void snd_ContinueAllSoundsInGroup(u8 groups);
void snd_PauseAllSoundsInGroup(u8 groups);
void snd_SetMIDIRegister(s32 handle, u8 reg, u8 value);
void snd_SetGlobalExcite(u8 value);
s32 snd_PlaySoundVolPanPMPB(snd::BankHandle bank_handle,
s32 sound_id,
s32 vol,
s32 pan,
s32 pitch_mod,
s32 pitch_bend);
s32 snd_PlaySoundByNameVolPanPMPB(snd::BankHandle bank_handle,
char* bank_name,
char* sound_name,
s32 vol,
s32 pan,
s32 pitch_mod,
s32 pitch_bend);
void snd_SetSoundPitchModifier(s32 sound_handle, s32 pitch_mod);
void snd_SetSoundPitchBend(s32 sound_handle, s32 pitch_bend);
void snd_PauseSound(s32 sound_handle);
void snd_ContinueSound(s32 sound_handle);
void snd_AutoPitch(s32 sound_handle, s32 pitch, s32 delta_time, s32 delta_from);
void snd_AutoPitchBend(s32 sound_handle, s32 bend, s32 delta_time, s32 delta_from);
snd::BankHandle snd_BankLoadEx(const char* filepath,
s32 data_offset,
u32 spu_mem_loc,
u32 spu_mem_size);
s32 snd_GetVoiceStatus(s32 voice);
s32 snd_GetFreeSPUDMA();
void snd_FreeSPUDMA(s32 channel);
void snd_keyOnVoiceRaw(u32 core, u32 voice);
void snd_keyOffVoiceRaw(u32 core, u32 voice);
s32 snd_GetSoundUserData(snd::BankHandle block_handle,
char* block_name,
s32 sound_id,
char* sound_name,
SFXUserData* dst);
void snd_SetSoundReg(s32 sound_handle, s32 which, u8 val);