jak-project/common/repl/config.cpp
Tyler Wilding 60db0e5ef9
deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00

104 lines
3.1 KiB
C++

#include "config.h"
#include "common/versions/versions.h"
#include "fmt/core.h"
namespace REPL {
void to_json(json& j, const Config& obj) {
j = json{
{"gameVersionFolder", obj.game_version_folder},
{"numConnectToTargetAttempts", obj.target_connect_attempts},
{"asmFileSearchDirs", obj.asm_file_search_dirs},
{"keybinds", obj.keybinds},
{"perGameHistory", obj.per_game_history},
};
}
void from_json(const json& j, Config& obj) {
if (j.contains("gameVersionFolder")) {
j.at("gameVersionFolder").get_to(obj.game_version_folder);
}
if (j.contains("numConnectToTargetAttempts")) {
j.at("numConnectToTargetAttempts").get_to(obj.target_connect_attempts);
}
if (j.contains("asmFileSearchDirs")) {
j.at("asmFileSearchDirs").get_to(obj.asm_file_search_dirs);
}
if (j.contains("appendKeybinds")) {
j.at("appendKeybinds").get_to(obj.append_keybinds);
}
if (j.contains("keybinds")) {
std::vector<KeyBind> keybinds = j.at("keybinds");
if (!obj.append_keybinds) {
obj.keybinds = keybinds;
} else {
// append the keybinds
// - start with the provided ones
// - skip ones from the default set if they have the same key + modifier combination
for (const auto& default_bind : obj.keybinds) {
// check if it's a duplicate bind
bool duplicate = false;
for (const auto& new_bind : keybinds) {
if (new_bind.key == default_bind.key && new_bind.modifier == default_bind.modifier) {
duplicate = true;
break;
}
}
if (!duplicate) {
keybinds.push_back(default_bind);
}
}
obj.keybinds = keybinds;
}
}
if (j.contains("perGameHistory")) {
j.at("perGameHistory").get_to(obj.per_game_history);
}
// if there is game specific configuration, override any values we just set
if (j.contains(version_to_game_name(obj.game_version))) {
from_json(j.at(version_to_game_name(obj.game_version)), obj);
}
}
std::string KeyBind::string() const {
switch (modifier) {
case KeyBind::Modifier::CTRL:
return fmt::format("CTRL-{}", key);
case KeyBind::Modifier::SHIFT:
return fmt::format("SHIFT-{}", key);
case KeyBind::Modifier::META:
return fmt::format("META-{}", key);
}
}
void to_json(json& j, const KeyBind& obj) {
j = json{{"description", obj.description}, {"command", obj.command}, {"key", obj.key}};
switch (obj.modifier) {
case KeyBind::Modifier::CTRL:
j["modifier"] = "ctrl";
break;
case KeyBind::Modifier::SHIFT:
j["modifier"] = "shift";
break;
case KeyBind::Modifier::META:
j["modifier"] = "meta";
break;
}
}
void from_json(const json& j, KeyBind& obj) {
j.at("description").get_to(obj.description);
j.at("command").get_to(obj.command);
j.at("key").get_to(obj.key);
auto modString = j.at("modifier").get<std::string>();
if (modString == "ctrl") {
obj.modifier = KeyBind::Modifier::CTRL;
} else if (modString == "shift") {
obj.modifier = KeyBind::Modifier::SHIFT;
} else if (modString == "meta") {
obj.modifier = KeyBind::Modifier::META;
}
}
} // namespace REPL