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https://github.com/open-goal/jak-project.git
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aa58d146c2
* clean up allocator interface to be simpler * working on functions without spills * working for all * fix missing includes for windows * more windows includes * initialize regs to zero so printing value unintiailized by game code is repeatable
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#pragma once
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#include <iterator>
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/*!
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* A Range is similar to a Python range. It can represent an empty range or a range of consecutive
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* values. It supports iterators so you can write a loop like:
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* for (auto x : Range<int>(1, 4)) {
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* }
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* and it will work like you expect, without allocating memory for all the elements.
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*
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* A Range's iterator actually store values, not references, so this is designed to be used
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* with small things, like integers.
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*
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* Note - for size and iterator distances, a Range will use the same type as its elements.
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*/
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template <typename T>
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class Range {
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public:
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Range() = default;
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Range(const T& start, const T& end) : m_start(start), m_end(end) {}
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const T& first() const { return m_start; }
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const T& last() const { return m_end; }
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T& first() { return m_start; }
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T& last() { return m_end; }
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bool contains(T& val) const { return val >= m_start && val < m_end; }
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bool empty() const { return m_end <= m_start; }
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T size() const { return m_end - m_start; }
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bool operator==(const Range<T>& other) const {
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return m_start == other.m_start && m_end == other.m_end;
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}
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bool operator!=(const Range<T>& other) const { return !((*this) == other); }
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struct Iterator {
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using iterator_category = std::input_iterator_tag;
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using difference_type = T;
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using value_type = T;
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using pointer = const T*;
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using reference = const T&;
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Iterator(const T& val) : m_val(val) {}
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reference operator*() const { return m_val; }
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pointer operator->() { return &m_val; }
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Iterator& operator++() {
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m_val++;
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return *this;
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}
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const Iterator operator++(int) {
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Iterator old = *this;
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++(*this);
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return old;
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}
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friend bool operator==(const Iterator& a, const Iterator& b) { return a.m_val == b.m_val; }
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friend bool operator!=(const Iterator& a, const Iterator& b) { return a.m_val != b.m_val; }
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private:
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T m_val;
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};
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Iterator begin() { return Iterator(m_start); }
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Iterator end() { return Iterator(m_end); }
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private:
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T m_start = {};
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T m_end = {};
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}; |