jak-project/CMakeLists.txt
water111 da4ec008c3
Add a gltf level exporter (#1719)
* Add a gltf level exporter

* more fixes

* disable by default

* compile fixes for windows

* improve collide packer

* bug fix

* clang format

* fix texture bug
2022-08-05 12:25:35 -04:00

232 lines
7.4 KiB
CMake

# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
project(jak)
include(CTest)
# Include third-party modules
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
# Default to Release mode
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
# Potentially statically build the project
option(STATICALLY_LINK "Build for release purposes (statically link everything)" OFF)
message(STATUS "Statically Link? ${STATICALLY_LINK}")
if(STATICALLY_LINK)
set(BUILD_SHARED_LIBS OFF)
else()
set(BUILD_SHARED_LIBS ON)
endif()
# Setup compiler flags
# TODO - consider moving most of the configuration into presets
# - https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html
# - requires atleast CMake 3.19
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
message(STATUS "Clang Detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-fcxx-exceptions \
-fexceptions \
-fdiagnostics-color=always \
-std=c++17 \
-mavx \
-Wall \
-Wno-c++11-narrowing \
-Wno-c++98-compat \
-O3")
# Increase stack size for windows, who's default is too low
if(WIN32)
# Increase the reserved stack size for all threads to 16MB
# Note: this is only _reserved_ memory, not necessarily _committed_ memory
# TODO - test with add_link_options instead
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g -Wextra")
endif()
# additional c++ and linker flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
# TODO - test with add_link_options instead
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /debug")
endif()
# Fuzzing
if(NOT STATICALLY_LINK AND ASAN_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
message(STATUS "Doing ASAN build")
endif()
# Warnings
set(THIRDPARTY_IGNORED_WARNINGS "-Wno-everything")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
message(STATUS "GCC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wextra \
-Wmissing-include-dirs \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always \
-mavx")
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "-w")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
message(STATUS "MSVC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX")
# Increase stack size for windows, who's default is too low
# Increase the reserved stack size for all threads to 16MB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
# additional c++ and linker flags for specific build types
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "/w")
else()
message(FATAL_ERROR "Unknown Compiler '${CMAKE_CXX_COMPILER_ID}', get out!")
endif()
# Platform Specific Settings
if(WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION 7.1.7600.0.30514) # win7.1, supports xp
message("Windows SDK version: ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
endif()
# Code Coverage
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CODE_COVERAGE)
include(CodeCoverage)
append_coverage_compiler_flags()
message(STATUS "Code Coverage build is enabled!")
endif()
# Dependencies and Libraries
# includes relative to top level jak-project folder
include_directories(./)
# build templating engine library
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ")
include_directories(SYSTEM third-party/inja)
# build repl library
add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL)
string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# build common library
add_subdirectory(common)
# build decompiler
add_subdirectory(decompiler)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ")
add_subdirectory(third-party/cubeb EXCLUDE_FROM_ALL)
# build LSP
add_subdirectory(lsp)
# build libco
add_subdirectory(third-party/libco)
# build glfw library
add_subdirectory(third-party/glfw EXCLUDE_FROM_ALL)
add_subdirectory(third-party/zstd EXCLUDE_FROM_ALL)
# build imgui
include_directories(third-party/glad/include)
include_directories(third-party/glfw/include)
add_subdirectory(third-party/imgui EXCLUDE_FROM_ALL)
string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build standalone tools
add_subdirectory(tools)
# build the gtest libraries
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ")
add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL)
include(GoogleTest)
string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# build tests
include(test/CMakeLists.txt)
# build lzokay library
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${THIRDPARTY_IGNORED_WARNINGS} ")
add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL)
# build format library
add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL)
add_subdirectory(third-party/stb_image EXCLUDE_FROM_ALL)
add_subdirectory(third-party/tiny_gltf EXCLUDE_FROM_ALL)
add_subdirectory(third-party/xdelta3 EXCLUDE_FROM_ALL)
# discord rich presence
include_directories(third-party/discord-rpc/include)
add_subdirectory(third-party/discord-rpc EXCLUDE_FROM_ALL)
# build zydis third party library for disassembling x86
# TODO - Once under CMake 3.13's policy CMP0077, override with `set()` instead
option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
if(STATICALLY_LINK)
message(STATUS "Statically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF)
else()
message(STATUS "dynamically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
endif()
add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL)
# windows memory management lib
if(WIN32)
add_subdirectory(third-party/mman)
endif()
string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")