jak-project/goalc/main.cpp
Tyler Wilding 5d7aa7cea1
log: rotate log files with timestamps and add flag to disable ANSI colors (#2886)
Rotates the log files with a timestamp instead of copying all files and
incrementing an integer. Increases the amount of info you have when
looking at user's log files (ie. when looking at all the files, the file
creation dates are accurate).


![image](https://github.com/open-goal/jak-project/assets/13153231/61bcdf51-f0f6-4eee-b1e5-140aede5d19e)

Also simplifies the API for setting the log file, and `gk` logs are now
game specific with `jak1` or `jak2`. Which should be useful going
forward.

Lastly, added a flag to all CLIs to disable ansi colors for people that
want to do so. Though at the same time, there is finally a workaround in
jenkins to fix ANSI colors in the truncated log view -- so I'm not sure
why anyone would want to get rid of the color information. You can even
setup text editors to display the color info making log parsing much
easier. Fixes #1917

---------

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-08-08 17:59:37 +01:00

189 lines
6.2 KiB
C++

#include <cstdio>
#include <regex>
#include "common/log/log.h"
#include "common/repl/nrepl/ReplServer.h"
#include "common/repl/util.h"
#include "common/util/FileUtil.h"
#include "common/util/diff.h"
#include "common/util/string_util.h"
#include "common/util/term_util.h"
#include "common/util/unicode_util.h"
#include "common/versions/versions.h"
#include "goalc/compiler/Compiler.h"
#include "third-party/CLI11.hpp"
#include "third-party/fmt/color.h"
#include "third-party/fmt/core.h"
void setup_logging(const bool disable_ansi_colors) {
lg::set_file("compiler");
lg::set_file_level(lg::level::info);
lg::set_stdout_level(lg::level::info);
lg::set_flush_level(lg::level::info);
if (disable_ansi_colors) {
lg::disable_ansi_colors();
}
lg::initialize();
}
int main(int argc, char** argv) {
ArgumentGuard u8_guard(argc, argv);
bool auto_find_user = false;
std::string cmd = "";
std::string username = "#f";
std::string game = "jak1";
int nrepl_port = -1;
fs::path project_path_override;
// TODO - a lot of these flags could be deprecated and moved into `repl-config.json`
// TODO - auto-find the user if there is only one folder within `user/`
CLI::App app{"OpenGOAL Compiler / REPL"};
app.add_option("-c,--cmd", cmd, "Specify a command to run, no REPL is launched in this mode");
app.add_option("-u,--user", username,
"Specify the username to use for your user profile in 'goal_src/user/'");
app.add_option("-p,--port", nrepl_port,
"Specify the nREPL port. Defaults to 8181 for Jak 1 and 8182 for Jak 2");
app.add_flag("--user-auto", auto_find_user,
"Attempt to automatically deduce the user, overrides '--user'");
app.add_option("-g,--game", game, "The game name: 'jak1' or 'jak2'");
app.add_option("--proj-path", project_path_override,
"Specify the location of the 'data/' folder");
define_common_cli_arguments(app);
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
GameVersion game_version = game_name_to_version(game);
if (nrepl_port == -1) {
switch (game_version) {
default:
case GameVersion::Jak1:
nrepl_port = 8181;
break;
case GameVersion::Jak2:
nrepl_port = 8182;
break;
}
}
if (!project_path_override.empty()) {
if (!fs::exists(project_path_override)) {
lg::error("Error: project path override '{}' does not exist", project_path_override.string());
return 1;
}
if (!file_util::setup_project_path(project_path_override)) {
lg::error("Could not setup project path!");
return 1;
}
} else if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
try {
setup_logging(_cli_flag_disable_ansi);
} catch (const std::exception& e) {
lg::error("Failed to setup logging: {}", e.what());
return 1;
}
lg::info("OpenGOAL Compiler {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
// Figure out the username
if (auto_find_user) {
username = REPL::find_repl_username();
}
// Load the user's startup file
auto startup_file = REPL::load_user_startup_file(username, game_version);
// Load the user's REPL config
auto repl_config = REPL::load_repl_config(username, game_version);
// Init Compiler
std::unique_ptr<Compiler> compiler;
std::mutex compiler_mutex;
// if a command is provided on the command line, no REPL just run the compiler on it
try {
if (!cmd.empty()) {
compiler = std::make_unique<Compiler>(game_version);
compiler->run_front_end_on_string(cmd);
return 0;
}
} catch (std::exception& e) {
lg::error("Compiler Fatal Error: {}", e.what());
return 1;
}
// Otherwise, start the REPL normally
ReplStatus status = ReplStatus::OK;
std::function<void()> repl_startup_func = [&]() {
// Run automatic forms if applicable
std::lock_guard<std::mutex> lock(compiler_mutex);
for (const auto& cmd : startup_file.run_before_listen) {
status = compiler->handle_repl_string(cmd);
}
};
// Initialize nREPL server socket
std::function<bool()> shutdown_callback = [&]() { return status == ReplStatus::WANT_EXIT; };
ReplServer repl_server(shutdown_callback, nrepl_port);
bool repl_server_ok = repl_server.init_server();
std::thread nrepl_thread;
// the compiler may throw an exception if it fails to load its standard library.
try {
compiler = std::make_unique<Compiler>(
game_version, std::make_optional(repl_config), username,
std::make_unique<REPL::Wrapper>(username, repl_config, startup_file));
// Start nREPL Server if it spun up successfully
if (repl_server_ok) {
nrepl_thread = std::thread([&]() {
while (!shutdown_callback()) {
auto resp = repl_server.get_msg();
if (resp) {
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(resp.value());
// Print out the prompt, just for better UX
compiler->print_to_repl(compiler->get_prompt());
}
std::this_thread::sleep_for(std::chrono::microseconds(50000));
}
});
}
repl_startup_func();
// Poll Terminal
while (status != ReplStatus::WANT_EXIT) {
if (status == ReplStatus::WANT_RELOAD) {
lg::info("Reloading compiler...");
std::lock_guard<std::mutex> lock(compiler_mutex);
if (compiler) {
compiler->save_repl_history();
}
compiler = std::make_unique<Compiler>(
game_version, std::make_optional(repl_config), username,
std::make_unique<REPL::Wrapper>(username, repl_config, startup_file));
status = ReplStatus::OK;
}
// process user input
std::string input_from_stdin = compiler->get_repl_input();
if (!input_from_stdin.empty()) {
// lock, while we compile
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(input_from_stdin);
}
}
} catch (std::exception& e) {
lg::error("Compiler Fatal Error: {}", e.what());
status = ReplStatus::WANT_EXIT;
}
// TODO - investigate why there is such a delay when exitting
// Cleanup
if (repl_server_ok) {
repl_server.shutdown_server();
nrepl_thread.join();
}
return 0;
}