..
.clang-format
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
analyze_inspect_method.cpp
d/j3: all-types: guess at associated process for non-virtual states and fix some issues along the way ( #3300 )
2024-01-09 16:50:05 -05:00
analyze_inspect_method.h
formatter: add tree-sitter dependency and commit early draft work on a proper code formatter ( #2536 )
2023-04-24 23:46:55 -04:00
atomic_op_builder.cpp
jak3: add missing files and implement pexcw
( #3084 )
2023-10-12 18:07:37 -04:00
atomic_op_builder.h
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
cfg_builder.cpp
decompiler: some hacks to allow running decompiler on jak 3 v5 code files, improve all-types
generation ( #2526 )
2023-10-07 22:14:12 +02:00
cfg_builder.h
[Decompiler] Expression Building ( #211 )
2021-01-24 16:39:15 -05:00
expression_build.cpp
Fix cases of string formatting with non string literals ( #3304 )
2024-01-14 12:02:08 +00:00
expression_build.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
final_output.cpp
deftype
and defmethod
syntax major changes (#3094 )
2023-10-30 03:20:02 +00:00
final_output.h
docs: add support for :override-doc
in method declarations as well as documenting state handlers ( #2139 )
2023-01-21 20:45:45 -05:00
find_defpartgroup.cpp
Create a new format for particle definitions (defpart
) ( #2572 )
2023-04-29 11:01:47 -04:00
find_defpartgroup.h
[decompiler] decompile particle defs using specialized macros ( #1077 )
2022-01-15 20:01:38 -05:00
find_defstates.cpp
improve decomp of state handlers and art groups ( #3014 )
2023-09-23 09:53:50 -04:00
find_defstates.h
decomp: finish _almost all of_ the remaining camera code ( #845 )
2021-10-16 21:01:23 -04:00
find_skelgroups.cpp
decomp: finish target-[util|darkjak|swim|gun]
| water
| water-anim
| crates
| dark-eco-pool
, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config ( #1958 )
2022-10-14 19:35:57 -04:00
find_skelgroups.h
[decompiler] implement defskelgroup
( #955 )
2021-11-04 19:10:39 -04:00
inline_asm_rewrite.cpp
Fix cases of string formatting with non string literals ( #3304 )
2024-01-14 12:02:08 +00:00
inline_asm_rewrite.h
decomp - vector.gc - Decompile vector.gc ( #289 )
2021-03-06 10:46:26 -05:00
insert_lets.cpp
[goalc] Cleaned up speedups ( #3066 )
2023-10-07 10:48:17 -04:00
insert_lets.h
[decomp] better handling of animation code and art files ( #1352 )
2022-05-20 02:30:14 +01:00
label_types.cpp
d/jak2: get portrun
working and decompile a bunch of miscellaneous files ( #2169 )
2023-01-28 19:36:57 -05:00
label_types.h
[decompiler] automatically label things when possible ( #784 )
2021-08-29 11:13:06 -04:00
mips2c.cpp
jak3: add missing files and implement pexcw
( #3084 )
2023-10-12 18:07:37 -04:00
mips2c.h
game: Remove temporary CLI arg shim in gk
( #2532 )
2023-04-22 14:13:57 -04:00
reg_usage.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
reg_usage.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
stack_spill.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
stack_spill.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
static_refs.cpp
d/jak2: finish onin-game
and resolve type-hinting (array object)
elements ( #2188 )
2023-02-04 20:36:30 -05:00
static_refs.h
[decompiler/compiler] Fixes for task-control
( #668 )
2021-07-01 21:38:19 -04:00
symbol_def_map.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
symbol_def_map.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
type_analysis.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
type_analysis.h
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
variable_naming.cpp
[opengoal] make none
a child of object
( #3001 )
2023-09-22 10:54:49 +01:00
variable_naming.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00