mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-27 08:20:47 +00:00
df646282ab
This should fix a bunch of texture-related issues by generating a table of overlapping textures and just... adjusting them slightly so they don't overlap. It's not the most elegant solution in the world, but I think it's no worse than the existing hard-coded tpage dir stuff.
227 lines
8.7 KiB
CMake
227 lines
8.7 KiB
CMake
# We define our own compilation flags here.
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set(CMAKE_CXX_STANDARD 17)
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enable_language(ASM_NASM)
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set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
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set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
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set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
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set(RUNTIME_SOURCE
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runtime.cpp
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discord.cpp
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system/SystemThread.cpp
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system/IOP_Kernel.cpp
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system/iop_thread.cpp
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system/Deci2Server.cpp
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system/newpad.cpp
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sce/libcdvd_ee.cpp
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sce/libscf.cpp
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sce/libdma.cpp
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sce/libpad.cpp
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sce/libgraph.cpp
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sce/deci2.cpp
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sce/sif_ee.cpp
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sce/sif_ee_memcard.cpp
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sce/iop.cpp
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sce/stubs.cpp
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kernel/common/fileio.cpp
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kernel/common/kboot.cpp
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kernel/common/kdgo.cpp
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kernel/common/kdsnetm.cpp
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kernel/common/klink.cpp
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kernel/common/klisten.cpp
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kernel/common/kmachine.cpp
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kernel/common/kmalloc.cpp
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kernel/common/kmemcard.cpp
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kernel/common/kprint.cpp
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kernel/common/kscheme.cpp
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kernel/common/ksocket.cpp
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kernel/common/ksound.cpp
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kernel/jak1/fileio.cpp
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kernel/jak1/kboot.cpp
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kernel/jak1/kdgo.cpp
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kernel/jak1/klink.cpp
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kernel/jak1/klisten.cpp
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kernel/jak1/kmachine.cpp
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kernel/jak1/kprint.cpp
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kernel/jak1/kscheme.cpp
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kernel/jak1/ksound.cpp
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kernel/jak2/fileio.cpp
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kernel/jak2/kboot.cpp
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kernel/jak2/kdgo.cpp
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kernel/jak2/klink.cpp
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kernel/jak2/klisten.cpp
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kernel/jak2/kmachine.cpp
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kernel/jak2/kmalloc.cpp
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kernel/jak2/kprint.cpp
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kernel/jak2/kscheme.cpp
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kernel/jak2/ksound.cpp
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kernel/asm_funcs.asm
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mips2c/mips2c_table.cpp
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mips2c/jak1_functions/bones.cpp
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mips2c/jak1_functions/collide_cache.cpp
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mips2c/jak1_functions/collide_edge_grab.cpp
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mips2c/jak1_functions/collide_func.cpp
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mips2c/jak1_functions/collide_mesh.cpp
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mips2c/jak1_functions/collide_probe.cpp
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mips2c/jak1_functions/draw_string.cpp
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mips2c/jak1_functions/generic_effect.cpp
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mips2c/jak1_functions/generic_effect2.cpp
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mips2c/jak1_functions/generic_merc.cpp
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mips2c/jak1_functions/generic_tie.cpp
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mips2c/jak1_functions/joint.cpp
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mips2c/jak1_functions/merc_blend_shape.cpp
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mips2c/jak1_functions/ocean.cpp
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mips2c/jak1_functions/ocean_vu0.cpp
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mips2c/jak1_functions/ripple.cpp
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mips2c/jak1_functions/shadow.cpp
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mips2c/jak1_functions/sky_tng.cpp
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mips2c/jak1_functions/sparticle.cpp
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mips2c/jak1_functions/sparticle_launcher.cpp
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mips2c/jak1_functions/test_func.cpp
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mips2c/jak1_functions/texture.cpp
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mips2c/jak1_functions/tfrag.cpp
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mips2c/jak1_functions/tie_methods.cpp
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mips2c/jak1_functions/time_of_day.cpp
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mips2c/jak2_functions/bones.cpp
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mips2c/jak2_functions/collide_cache.cpp
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mips2c/jak2_functions/collide_edge_grab.cpp
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mips2c/jak2_functions/collide_func.cpp
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mips2c/jak2_functions/collide_hash.cpp
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mips2c/jak2_functions/collide_mesh.cpp
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mips2c/jak2_functions/debug.cpp
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mips2c/jak2_functions/font.cpp
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mips2c/jak2_functions/foreground.cpp
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mips2c/jak2_functions/joint.cpp
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mips2c/jak2_functions/lights.cpp
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mips2c/jak2_functions/nav_control.cpp
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mips2c/jak2_functions/nav_mesh.cpp
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mips2c/jak2_functions/sky.cpp
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mips2c/jak2_functions/sparticle.cpp
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mips2c/jak2_functions/sparticle_launcher.cpp
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mips2c/jak2_functions/spatial_hash.cpp
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mips2c/jak2_functions/texture.cpp
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mips2c/jak2_functions/ocean.cpp
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mips2c/jak2_functions/ocean_vu0.cpp
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mips2c/jak2_functions/merc_blend_shape.cpp
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mips2c/jak2_functions/ripple.cpp
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mips2c/jak2_functions/squid.cpp
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overlord/dma.cpp
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overlord/fake_iso.cpp
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overlord/iso.cpp
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overlord/iso_api.cpp
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overlord/iso_cd.cpp
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overlord/iso_queue.cpp
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overlord/isocommon.cpp
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overlord/overlord.cpp
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overlord/ramdisk.cpp
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overlord/sbank.cpp
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overlord/soundcommon.cpp
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overlord/srpc.cpp
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overlord/ssound.cpp
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overlord/stream.cpp
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graphics/gfx.cpp
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graphics/jak2_texture_remap.cpp
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graphics/display.cpp
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graphics/sceGraphicsInterface.cpp
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graphics/opengl_renderer/background/background_common.cpp
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graphics/opengl_renderer/background/Shrub.cpp
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graphics/opengl_renderer/background/Tfrag3.cpp
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graphics/opengl_renderer/background/TFragment.cpp
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graphics/opengl_renderer/background/Tie3.cpp
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graphics/opengl_renderer/foreground/Merc2.cpp
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graphics/opengl_renderer/foreground/Generic2.cpp
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graphics/opengl_renderer/foreground/Generic2_DMA.cpp
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graphics/opengl_renderer/foreground/Generic2_Build.cpp
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graphics/opengl_renderer/foreground/Generic2_OpenGL.cpp
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graphics/opengl_renderer/sprite/GlowRenderer.cpp
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graphics/opengl_renderer/sprite/Sprite3.cpp
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graphics/opengl_renderer/sprite/Sprite3_Distort.cpp
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graphics/opengl_renderer/sprite/Sprite3_Glow.cpp
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graphics/opengl_renderer/sprite/SpriteRenderer.cpp
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graphics/opengl_renderer/ocean/CommonOceanRenderer.cpp
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graphics/opengl_renderer/ocean/OceanMid.cpp
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graphics/opengl_renderer/ocean/OceanMid_PS2.cpp
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graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
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graphics/opengl_renderer/ocean/OceanNear.cpp
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graphics/opengl_renderer/ocean/OceanNear_PS2.cpp
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graphics/opengl_renderer/ocean/OceanTexture.cpp
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graphics/opengl_renderer/ocean/OceanTexture_PC.cpp
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graphics/opengl_renderer/loader/Loader.cpp
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graphics/opengl_renderer/loader/LoaderStages.cpp
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graphics/opengl_renderer/BucketRenderer.cpp
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graphics/opengl_renderer/CollideMeshRenderer.cpp
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graphics/opengl_renderer/debug_gui.cpp
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graphics/opengl_renderer/DirectRenderer.cpp
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graphics/opengl_renderer/DirectRenderer2.cpp
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graphics/opengl_renderer/EyeRenderer.cpp
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graphics/opengl_renderer/LightningRenderer.cpp
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graphics/opengl_renderer/dma_helpers.cpp
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graphics/opengl_renderer/opengl_utils.cpp
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graphics/opengl_renderer/OpenGLRenderer.cpp
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graphics/opengl_renderer/Profiler.cpp
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graphics/opengl_renderer/ProgressRenderer.cpp
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graphics/opengl_renderer/Shader.cpp
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graphics/opengl_renderer/Shadow_PS2.cpp
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graphics/opengl_renderer/ShadowRenderer.cpp
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graphics/opengl_renderer/SkyBlendCPU.cpp
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graphics/opengl_renderer/SkyBlendGPU.cpp
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graphics/opengl_renderer/SkyRenderer.cpp
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graphics/opengl_renderer/TextureUploadHandler.cpp
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graphics/opengl_renderer/VisDataHandler.cpp
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graphics/opengl_renderer/DepthCue.cpp
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graphics/texture/jak1_tpage_dir.cpp
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graphics/texture/jak2_tpage_dir.cpp
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graphics/texture/TextureConverter.cpp
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graphics/texture/TexturePool.cpp
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graphics/pipelines/opengl.cpp
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system/vm/dmac.cpp
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system/vm/vm.cpp
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tools/subtitles/subtitle_editor.cpp
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tools/filter_menu/filter_menu.cpp)
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find_package(Git)
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function(write_svnrev_h)
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set(GIT_VERSION "")
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set(GIT_SHORT_SHA "")
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set(GIT_TAG "")
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if (GIT_FOUND AND EXISTS ${CMAKE_SOURCE_DIR}/.git)
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EXECUTE_PROCESS(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
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OUTPUT_VARIABLE GIT_SHORT_SHA
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} tag --points-at HEAD
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OUTPUT_VARIABLE GIT_TAG
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET)
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else()
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set(GIT_VERSION "unk. rev.")
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endif()
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if(GIT_TAG)
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set(GIT_VERSION ${GIT_TAG})
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elseif(GIT_SHORT_SHA)
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string(SUBSTRING ${GIT_SHORT_SHA} 0 6 GIT_SHORT_SHA)
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set(GIT_VERSION "rev. ${GIT_SHORT_SHA}")
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else()
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set(GIT_VERSION "unk. rev.")
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endif()
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/kernel/svnrev.h "#define GIT_VERSION \"${GIT_VERSION}\"\n")
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endfunction()
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write_svnrev_h()
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add_subdirectory(sound)
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# we build the runtime as a static library.
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add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
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target_link_libraries(runtime common fmt glfw imgui discord-rpc sound stb_image libco SQLiteCpp)
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if(WIN32)
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target_link_libraries(runtime mman)
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else()
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target_link_libraries(runtime pthread dl)
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endif()
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add_executable(gk main.cpp)
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target_link_libraries(gk runtime)
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