..
build_level.cpp
Add base_id for custom levels. ( #2079 )
2023-01-01 00:18:26 -05:00
build_level.h
extractor: cleanup, support unicode properly, and add multi-game support ( #1609 )
2022-07-05 20:38:13 -04:00
collide_bvh.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
collide_bvh.h
Add a gltf level exporter ( #1719 )
2022-08-05 12:25:35 -04:00
collide_common.h
[custom levels] add collide mode option ( #1730 )
2022-08-05 14:11:18 -04:00
collide_drawable.cpp
offline-test: Partition by DGO and colorize/condense output ( #2045 )
2022-12-22 13:41:33 -05:00
collide_drawable.h
Initial implementation of custom level tool ( #1482 )
2022-06-19 20:44:07 -04:00
collide_pack.cpp
support c++ tools on macos ( #2063 )
2022-12-22 17:12:05 -05:00
collide_pack.h
Initial implementation of custom level tool ( #1482 )
2022-06-19 20:44:07 -04:00
color_quantization.cpp
offline-test: Partition by DGO and colorize/condense output ( #2045 )
2022-12-22 13:41:33 -05:00
color_quantization.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
Entity.cpp
custom levels: add support for more res types in actor lumps ( #1754 )
2022-08-14 17:21:53 -04:00
Entity.h
[build_level] basic support for entity/res-lump ( #1563 )
2022-06-27 20:37:51 -04:00
FileInfo.cpp
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
FileInfo.h
Initial implementation of custom level tool ( #1482 )
2022-06-19 20:44:07 -04:00
gltf_mesh_extract.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
gltf_mesh_extract.h
Add a gltf level exporter ( #1719 )
2022-08-05 12:25:35 -04:00
LevelFile.cpp
[build_level] basic support for entity/res-lump ( #1563 )
2022-06-27 20:37:51 -04:00
LevelFile.h
[build_level] basic support for entity/res-lump ( #1563 )
2022-06-27 20:37:51 -04:00
ResLump.cpp
[build_level] basic support for entity/res-lump ( #1563 )
2022-06-27 20:37:51 -04:00
ResLump.h
[build_level] basic support for entity/res-lump ( #1563 )
2022-06-27 20:37:51 -04:00
TexturePool.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
Tfrag.cpp
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
Tfrag.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00