mirror of
https://github.com/open-goal/jak-project.git
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5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
13 lines
331 B
INI
13 lines
331 B
INI
root = true
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[*]
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indent_style = space
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indent_size = 2
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trim_trailing_whitespace = true
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insert_final_newline = true
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charset = utf-8
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# https://editorconfig-specification.readthedocs.io/
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# https://docs.microsoft.com/en-us/visualstudio/ide/cpp-editorconfig-properties?view=vs-2019
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[*.{c++,cc,cpp,cxx,h,h++,hh,hpp,hxx,inl,ipp,tlh,tli}]
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