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2fa4a23ea1
Definitely needs a clean up pass, but I think the functionality is very close. There's a few "hacks" still: - I am using the emerc logic for environment mapping, which doesn't care about the length of the normals. I can't figure out how the normal scaling worked in etie. I want to do a little bit more experimentation with this before merging. - There is some part about adgifs for TIE and ETIE that I don't understand. The clearly correct behavior of TIE/ETIE is that the alpha settings from the adgif shader are overwritten by the settings from the renderer. But I can't figure out how this happens in all cases. - Fade out is completely disabled. I think this is fine because the performance difference isn't bad. But if you are comparing screenshots with PCSX2, it will make things look a tiny bit different. |
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.. | ||
dir_tpages.cpp | ||
dir_tpages.h | ||
game_count.cpp | ||
game_count.h | ||
game_text.cpp | ||
game_text.h | ||
LinkedWordReader.h | ||
streamed_audio.cpp | ||
streamed_audio.h | ||
StrFileReader.cpp | ||
StrFileReader.h | ||
TextureDB.cpp | ||
TextureDB.h | ||
tpage.cpp | ||
tpage.h |