mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-27 08:20:47 +00:00
60db0e5ef9
This updates `fmt` to the latest version and moves to just being a copy of their repo to make updating easier (no editing their cmake / figuring out which files to minimally include). The motivation for this is now that we switched to C++ 20, there were a ton of deprecated function usages that is going away in future compiler versions. This gets rid of all those warnings.
224 lines
7.6 KiB
C++
224 lines
7.6 KiB
C++
#include "TextureDB.h"
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#include "common/log/log.h"
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#include "common/util/Assert.h"
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#include "fmt/core.h"
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#define STBI_WINDOWS_UTF8
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#include "third-party/stb_image/stb_image.h"
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namespace decompiler {
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TextureDB::TextureDB() {
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std::vector<u32> data(16 * 16, 0xffffffff);
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add_texture(kPlaceholderWhiteTexturePage, kPlaceholderWhiteTextureId, data, 16, 16,
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"placeholder-white", "placeholder", {}, 1, 0);
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}
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void TextureDB::add_texture(u32 tpage,
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u32 texid,
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const std::vector<u32>& data,
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u16 w,
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u16 h,
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const std::string& tex_name,
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const std::string& tpage_name,
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const std::vector<std::string>& level_names,
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u32 num_mips,
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u32 dest) {
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auto existing_tpage_name = tpage_names.find(tpage);
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if (existing_tpage_name == tpage_names.end()) {
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tpage_names[tpage] = tpage_name;
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} else {
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ASSERT(existing_tpage_name->second == tpage_name);
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}
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u32 combo_id = (tpage << 16) | texid;
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auto existing_tex = textures.find(combo_id);
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if (existing_tex != textures.end()) {
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ASSERT(existing_tex->second.name == tex_name);
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ASSERT(existing_tex->second.w == w);
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ASSERT(existing_tex->second.h == h);
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ASSERT(existing_tex->second.rgba_bytes == data);
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ASSERT(existing_tex->second.page == tpage);
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ASSERT(existing_tex->second.num_mips == num_mips);
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ASSERT(existing_tex->second.dest == dest);
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} else {
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auto& new_tex = textures[combo_id];
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new_tex.rgba_bytes = data;
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new_tex.name = tex_name;
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new_tex.w = w;
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new_tex.h = h;
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new_tex.page = tpage;
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new_tex.num_mips = num_mips;
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new_tex.dest = dest;
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}
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for (const auto& level_name : level_names) {
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texture_ids_per_level[level_name].insert(combo_id);
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}
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}
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void TextureDB::add_index_texture(u32 tpage,
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u32 texid,
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const std::vector<u8>& index_data,
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const std::array<math::Vector4<u8>, 256>& clut,
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u16 w,
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u16 h,
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const std::string& tex_name,
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const std::string& tpage_name,
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const std::vector<std::string>& level_names) {
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auto existing_tpage_name = tpage_names.find(tpage);
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if (existing_tpage_name == tpage_names.end()) {
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tpage_names[tpage] = tpage_name;
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} else {
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ASSERT(existing_tpage_name->second == tpage_name);
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}
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u32 combo_id = (tpage << 16) | texid;
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auto existing_tex = index_textures_by_combo_id.find(combo_id);
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if (existing_tex != index_textures_by_combo_id.end()) {
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ASSERT(existing_tex->second.name == tex_name);
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ASSERT(existing_tex->second.w == w);
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ASSERT(existing_tex->second.h == h);
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ASSERT(existing_tex->second.index_data == index_data);
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ASSERT(existing_tex->second.combo_id == combo_id);
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ASSERT(existing_tex->second.color_table == clut);
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ASSERT(existing_tex->second.tpage_name == tpage_name);
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for (auto& ln : level_names) {
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existing_tex->second.level_names.push_back(ln);
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}
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} else {
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auto& new_tex = index_textures_by_combo_id[combo_id];
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new_tex.index_data = index_data;
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new_tex.color_table = clut;
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new_tex.name = tex_name;
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new_tex.w = w;
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new_tex.h = h;
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new_tex.tpage_name = tpage_name;
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new_tex.combo_id = combo_id;
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new_tex.level_names = level_names;
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}
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}
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void TextureDB::merge_textures(const fs::path& base_path) {
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for (auto& tex : textures) {
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fs::path full_path = base_path / tpage_names.at(tex.second.page) / (tex.second.name + ".png");
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if (fs::exists(full_path)) {
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lg::info("Merging {}", full_path.string().c_str());
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int w, h;
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auto merge_data = stbi_load(full_path.string().c_str(), &w, &h, 0, 4); // rgba channels
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if (!merge_data) {
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lg::warn("failed to load PNG file: {}", full_path.string().c_str());
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continue;
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} else if (w != tex.second.w || h != tex.second.h) {
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lg::warn("merge texture does not match the same dimensions: {}, {} != {} || {} != {}",
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full_path.string().c_str(), w, tex.second.w, h, tex.second.h);
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stbi_image_free(merge_data);
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continue;
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}
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// Merge any non-transparent pixels into the existing texture
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for (int i = 0; i < w * h * 4; i += 4) {
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const auto merge_pixel_a = merge_data[i + 3];
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if (merge_pixel_a != 0) {
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u32 merge_pixel;
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memcpy(&merge_pixel, &merge_data[i], sizeof(u32));
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tex.second.rgba_bytes.at(i / 4) = merge_pixel;
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}
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}
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stbi_image_free(merge_data);
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}
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}
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}
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void TextureDB::replace_textures(const fs::path& path) {
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fs::path base_path(path);
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for (auto& tex : textures) {
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fs::path full_path = base_path / tpage_names.at(tex.second.page) / (tex.second.name + ".png");
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if (!fs::exists(full_path)) {
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full_path = base_path / "_all" / (tex.second.name + ".png");
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if (!fs::exists(full_path))
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continue;
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}
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lg::info("Replacing {}", tpage_names.at(tex.second.page) + "/" + (tex.second.name));
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int w, h;
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auto data = stbi_load(full_path.string().c_str(), &w, &h, 0, 4); // rgba channels
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if (!data) {
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lg::warn("failed to load PNG file: {}", full_path.string().c_str());
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continue;
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}
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tex.second.rgba_bytes.resize(w * h);
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memcpy(tex.second.rgba_bytes.data(), data, w * h * 4);
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tex.second.w = w;
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tex.second.h = h;
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stbi_image_free(data);
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}
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}
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/*!
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* Generate a table of offsets
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*/
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std::string TextureDB::generate_texture_dest_adjustment_table() const {
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// group textures by page
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std::map<u32, std::vector<u32>> textures_by_page;
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for (const auto& [texture_id, texture] : textures) {
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textures_by_page[texture.page].push_back(texture_id);
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}
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std::string result = "{\n";
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// loop over pages (this overlap trick only applies within a page)
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for (const auto& [tpage, texture_ids_in_page] : textures_by_page) {
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// organize by tbp offset
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std::map<u32, std::vector<u32>> textures_by_tbp_offset;
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std::set<u32> all_used_tbp_offsets;
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u32 max_tbp_offset = 0;
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for (auto tid : texture_ids_in_page) {
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u32 tbp = textures.at(tid).dest;
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textures_by_tbp_offset[tbp].push_back(tid);
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all_used_tbp_offsets.insert(tbp);
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max_tbp_offset = std::max(max_tbp_offset, tbp);
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}
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// find tbp's with overlaps:
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bool needs_remap = false;
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for (const auto& [tbp, tex_ids] : textures_by_tbp_offset) {
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if (tex_ids.size() > 1) {
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needs_remap = true;
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break;
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}
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}
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if (needs_remap) {
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result += fmt::format("{{{},{{\n", tpage);
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for (const auto& [tbp, tex_ids] : textures_by_tbp_offset) {
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if (tex_ids.size() > 1) {
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int offset = 1;
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for (size_t id_id = 1; id_id < tex_ids.size(); id_id++) {
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auto id = tex_ids[id_id];
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bool ok = false;
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int tries = 50;
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// make sure we don't overlap again.
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while (!ok && tries > 0) {
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tries--;
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if (!all_used_tbp_offsets.count(tbp + offset)) {
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ok = true;
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break;
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}
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offset++;
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}
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ASSERT(ok);
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all_used_tbp_offsets.insert(tbp + offset);
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result += fmt::format("{{{}, {}}},", id & 0xffff, offset);
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offset++;
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}
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}
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}
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result.pop_back();
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result += "}},\n";
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}
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}
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result += "}\n";
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return result;
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}
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} // namespace decompiler
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