jak-project/common/goos
Tyler Wilding 44c43610ce
game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
..
Interpreter.cpp game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
Interpreter.h game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
Object.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
Object.h [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
ParseHelpers.cpp Support "game count" and v4 objects (#140) 2020-11-24 20:48:38 -05:00
ParseHelpers.h Support "game count" and v4 objects (#140) 2020-11-24 20:48:38 -05:00
PrettyPrinter.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
PrettyPrinter.h support anonymous functions (#323) 2021-03-14 19:06:51 -04:00
Reader.cpp [de/compiler] New text tool (#918) 2021-10-19 00:02:18 -04:00
Reader.h [de/compiler] New text tool (#918) 2021-10-19 00:02:18 -04:00
ReplUtils.cpp [compiler] fix warnings in repl lib and add macros to autocomplete (#317) 2021-03-11 12:54:16 -05:00
ReplUtils.h REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316) 2021-03-07 23:41:21 -05:00
TextDB.cpp [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00
TextDB.h [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00