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![water111](/assets/img/avatar_default.png)
* support taking the address of variables * partially working stack variables * implement type cast stuff * remove final
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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#include <optional>
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#include "decompiler/Disasm/Register.h"
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namespace decompiler {
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struct RegisterTypeCast {
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int atomic_op_idx = -1;
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Register reg;
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std::string type_name;
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};
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struct StackTypeCast {
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int stack_offset = -1;
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std::string type_name;
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};
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struct LabelType {
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std::string type_name;
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bool is_const = false;
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std::optional<int> array_size;
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};
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struct LocalVarOverride {
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std::string name;
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// this may be left out, indicating that the variable should use the type determined
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// by the type analysis pass.
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std::optional<std::string> type;
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};
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/*!
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* Information about a structure on the stack.
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*/
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struct StackStructureHint {
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std::string element_type; // type of the thing stored
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// todo - is boxed array on the stack supported?
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enum class ContainerType {
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NONE, // just store the plain thing.
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ARRAY, // for refs, array of refs. For values, array of values.
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INLINE_ARRAY // for refs, array of values, for values, invalid
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} container_type = ContainerType::NONE;
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int container_size = -1; // if container other than NONE, the number of elements.
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int stack_offset = 0; // where it's located on the stack (relative to sp after prologue)
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};
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struct CondWithElseLengthHack {
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std::unordered_map<std::string, int> max_length_by_start_block;
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};
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struct DecompileHacks {
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std::unordered_set<std::string> types_with_bad_inspect_methods;
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std::unordered_set<std::string> no_type_analysis_functions_by_name;
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std::unordered_set<std::string> hint_inline_assembly_functions;
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std::unordered_set<std::string> asm_functions_by_name;
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std::unordered_set<std::string> pair_functions_by_name;
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std::unordered_map<std::string, CondWithElseLengthHack> cond_with_else_len_by_func_name;
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std::unordered_set<std::string> reject_cond_to_value;
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};
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struct Config {
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int game_version = -1;
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std::vector<std::string> dgo_names;
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std::vector<std::string> object_file_names;
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std::vector<std::string> str_file_names;
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std::string obj_file_name_map_file;
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bool disassemble_code = false;
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bool decompile_code = false;
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bool write_scripts = false;
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bool disassemble_data = false;
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bool process_tpages = false;
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bool process_game_text = false;
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bool process_game_count = false;
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bool regenerate_all_types = false;
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bool write_hex_near_instructions = false;
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bool hexdump_code = false;
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bool hexdump_data = false;
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bool dump_objs = false;
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bool print_cfgs = false;
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bool generate_symbol_definition_map = false;
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std::unordered_set<std::string> allowed_objects;
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std::unordered_map<std::string, std::unordered_map<int, std::vector<RegisterTypeCast>>>
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register_type_casts_by_function_by_atomic_op_idx;
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std::unordered_map<std::string, std::unordered_map<int, StackTypeCast>>
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stack_type_casts_by_function_by_stack_offset;
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std::unordered_map<std::string, std::unordered_map<int, std::string>>
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anon_function_types_by_obj_by_id;
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std::unordered_map<std::string, std::vector<std::string>> function_arg_names;
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std::unordered_map<std::string, std::unordered_map<std::string, LocalVarOverride>>
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function_var_overrides;
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std::unordered_map<std::string, std::unordered_map<std::string, LabelType>> label_types;
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std::unordered_map<std::string, std::vector<StackStructureHint>>
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stack_structure_hints_by_function;
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DecompileHacks hacks;
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};
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Config read_config_file(const std::string& path_to_config_file);
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} // namespace decompiler
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