jak-project/CMakeLists.txt
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custom levels: add draco lib to support compressed glb files (#3723)
By adding the `draco` library as a dependency, `tinygltf` can support
GLB files compressed with the Draco compression algorithm which allows
for drastically reduced file sizes for custom levels (TFL's Crescent Top
GLB for example went from 135 MB to 37 MB).
2024-10-28 21:11:19 +01:00

316 lines
9.4 KiB
CMake

# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
project(jak)
include(CTest)
# Include third-party modules
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
# Default to Release mode
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
# Potentially statically build the project
option(STATICALLY_LINK "Build for release purposes (statically link everything)" OFF)
message(STATUS "Statically Link? ${STATICALLY_LINK}")
if(STATICALLY_LINK)
set(BUILD_SHARED_LIBS OFF)
set(BUILD_STATIC_LIBS ON)
else()
set(BUILD_SHARED_LIBS ON)
set(BUILD_STATIC_LIBS OFF)
endif()
# For clangd
if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json" )
configure_file(
"${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json"
"${PROJECT_SOURCE_DIR}/build/compile_commands.json")
endif()
# Setup compiler flags
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
message(STATUS "Clang Detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-fcxx-exceptions \
-fexceptions \
-fdiagnostics-color=always \
-mavx \
-Wall \
-Wno-c++11-narrowing \
-Wno-c++98-compat \
-O3 \
-D_CRT_SECURE_NO_WARNINGS")
# Increase stack size for windows, who's default is too low
if(WIN32)
# Increase the reserved stack size for all threads to 16MB
# Note: this is only _reserved_ memory, not necessarily _committed_ memory
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g -Wextra")
endif()
# additional c++ and linker flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /debug")
endif()
# Fuzzing
if(NOT STATICALLY_LINK AND ASAN_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
message(STATUS "Doing ASAN build")
endif()
# Warnings
set(THIRDPARTY_IGNORED_WARNINGS "-Wno-everything")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
message(STATUS "GCC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wextra \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always \
-mavx")
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "-w")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
message(STATUS "AppleClang detected - Setting Defaults")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wextra \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always"
)
# pin to AVX for macOS, hopefully all macOS runners have atleast this architecture
# technically speaking, SSE4 is the cutoff for Apple Silicon so...only a matter of time!
if(NOT CMAKE_CXX_COMPILER_TARGET STREQUAL "arm64-apple-darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx")
endif()
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "-w")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-stack_size -Wl,0x20000000")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
message(STATUS "MSVC detected - Setting Defaults")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX")
# Increase stack size for windows, who's default is too low
# Increase the reserved stack size for all threads to 16MB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
# additional c++ and linker flags for specific build types
if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
endif()
if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
endif()
set(THIRDPARTY_IGNORED_WARNINGS "/w")
else()
message(FATAL_ERROR "Unknown Compiler '${CMAKE_CXX_COMPILER_ID}', get out!")
endif()
# Platform Specific Settings
if(WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
endif()
# Code Coverage
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CODE_COVERAGE)
include(CodeCoverage)
append_coverage_compiler_flags()
message(STATUS "Code Coverage build is enabled!")
endif()
function(build_third_party_lib dir_name target_name)
add_subdirectory(third-party/${dir_name} EXCLUDE_FROM_ALL)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# For Microsoft Visual C++ Compiler (MSVC)
target_compile_options(${target_name} PRIVATE /w)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
# For GNU Compiler Collection (GCC) or Clang
target_compile_options(${target_name} PRIVATE -w)
endif()
endfunction()
# Dependencies and Libraries
# includes relative to top level jak-project folder
include_directories(./)
# build templating engine library
include_directories(SYSTEM third-party/inja)
# libcurl for HTTP requests
# Enable SSL Support, most URLs now-a-days use SSL!
# TODO - probably integrate with ZSTD since we have it already
set(CURL_USE_LIBSSH2 OFF)
set(CURL_ZLIB OFF)
if(WIN32)
set(CURL_USE_SCHANNEL ON) # native Windows SSL support
elseif(APPLE)
set(CURL_USE_SECTRANSP ON) # native macOS SSL support
else()
if(STATICALLY_LINK)
set(OPENSSL_USE_STATIC_LIBS TRUE)
endif()
set(CURL_USE_OPENSSL ON) # not native, but seems to be the best choice for linux
endif()
include_directories(third-party/curl/include)
if(STATICALLY_LINK)
build_third_party_lib(curl libcurl_static)
else()
build_third_party_lib(curl libcurl_shared)
endif()
# build repl library
build_third_party_lib(replxx replxx)
# SQLite - Jak 2/3's built in editor
add_definitions(-DHAVE_USLEEP=1)
add_definitions(-DSQLITE_THREADSAFE=1)
add_definitions(-DSQLITE_ENABLE_JSON1)
add_definitions(-DSQLITE_ENABLE_RTREE)
build_third_party_lib(sqlite3 sqlite3)
# build tree-sitter parser
include_directories(third-party/tree-sitter/tree-sitter/lib/include)
build_third_party_lib(tree-sitter tree-sitter)
# native OS dialogs for error messages
build_third_party_lib(libtinyfiledialogs libtinyfiledialogs)
# build format library
include_directories(third-party/fmt/include)
build_third_party_lib(fmt fmt)
# build common library
add_subdirectory(common)
# build decompiler
add_subdirectory(decompiler)
# cubeb - audio
build_third_party_lib(cubeb cubeb)
# build LSP
add_subdirectory(lsp)
# build libco and zstd
build_third_party_lib(libco libco)
build_third_party_lib(zstd libzstd_static)
# build SDL
include(SDLOptions)
if(STATICALLY_LINK)
build_third_party_lib(SDL SDL2-static)
else()
build_third_party_lib(SDL SDL2)
endif()
# build imgui
include_directories(third-party/glad/include)
include_directories(third-party/SDL/include)
build_third_party_lib(imgui imgui)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build standalone tools
add_subdirectory(tools)
# build the gtest libraries
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
build_third_party_lib(googletest gtest)
include(GoogleTest)
# build tests
include(test/CMakeLists.txt)
# build lzokay library
build_third_party_lib(lzokay lzokay)
build_third_party_lib(stb_image stb_image)
# build draco library for tinygltf compression support
include_directories(third-party/draco/src)
add_subdirectory(third-party/draco)
add_compile_definitions(TINYGLTF_ENABLE_DRACO)
build_third_party_lib(tiny_gltf tiny_gltf)
build_third_party_lib(xdelta3 xdelta3)
# discord rich presence
include_directories(third-party/discord-rpc/include)
build_third_party_lib(discord-rpc discord-rpc)
# build zydis third party library for disassembling x86
# TODO - Once under CMake 3.13's policy CMP0077, override with `set()` instead
option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
if(STATICALLY_LINK)
message(STATUS "Statically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF)
else()
message(STATUS "dynamically linking zydis")
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
endif()
build_third_party_lib(zydis Zydis)
# windows memory management lib
if(WIN32)
build_third_party_lib(mman mman)
endif()