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- Bug fix to KD tree splitting, should fix cases with bad vertex colors/alphas. - Normalize normals instead of asserting if they are the wrong length. **the fact that blender exports normals incorrectly is a bug and I doubt their implementation is correct if you've scaled things on only on axis.** - Automatically resize metallic texture (envmap strength) if it doesn't match the size of the rgb texture instead of asserting Co-authored-by: water111 <awaterford1111445@gmail.com> |
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.. | ||
common | ||
decompiler | ||
goalc | ||
offline | ||
test_data | ||
all_jak1_symbols.cpp | ||
all_jak1_symbols.h | ||
CMakeLists.txt | ||
test_CodeTester.cpp | ||
test_common_util.cpp | ||
test_emitter_avx.cpp | ||
test_emitter.cpp | ||
test_goos.cpp | ||
test_kernel_jak1.cpp | ||
test_listener_deci2.cpp | ||
test_main.cpp | ||
test_math.cpp | ||
test_pretty_print.cpp | ||
test_reader.cpp | ||
test_type_system.cpp | ||
test_zstd.cpp | ||
test_zydis.cpp |