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608dd4ab57
There was a single static path buffer being shared between multiple file i/o threads. So sometimes you would end up using the wrong path for the file, and getting size/data for the wrong file. I think the original reason to have this buffer was just me being lazy when we changed how project paths works a long time ago. It was a bad idea in the first place. |
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.. | ||
opengl_renderer | ||
pipelines | ||
texture | ||
display.cpp | ||
display.h | ||
gfx_test.cpp | ||
gfx_test.h | ||
gfx.cpp | ||
gfx.h | ||
jak2_texture_remap.cpp | ||
jak2_texture_remap.h | ||
sceGraphicsInterface.cpp | ||
sceGraphicsInterface.h |