jak-project/common/type_system
ManDude 8eb0796f8e
subtitle editing and text project compiler rework (#1331)
* add a `subtitle` bucket and rename buckets 67 and 68

* automatic `heap-base`

* subtitles editor

* adjust default params

* bug

* Update subtitle.gc

* fix blue color inconsistency in progress

* void.

* Update subtitle.gc

* Update subtitle.gc

* Extend `heap-base` detection to check for errors

* sometimes it's actually manually set!

* remove broken error check

* rework how compiling text files works

* try out subtitles source v2

* bugfix

* oops

* Update game_text_common.cpp
2022-04-24 15:15:16 -04:00
..
defenum.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
defenum.h [Compiler/Decompiler] Better support for Bitfield and Enum types (#374) 2021-04-22 19:08:58 -04:00
deftype.cpp subtitle editing and text project compiler rework (#1331) 2022-04-24 15:15:16 -04:00
deftype.h [runtime] bug & crash fixes (#1211) 2022-03-01 20:15:15 -05:00
state.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
state.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
Type.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
Type.h subtitle editing and text project compiler rework (#1331) 2022-04-24 15:15:16 -04:00
TypeFieldLookup.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TypeSpec.cpp Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
TypeSpec.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TypeSystem.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
TypeSystem.h [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00