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https://github.com/open-goal/jak-project.git
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54937a95b1
* [build_level] drawable actor stuff * clean up * improved bsphere * windows include nonsense * final tuning * m_pi * what * going insane * merge conflict fix * windows
36 lines
1004 B
C++
36 lines
1004 B
C++
#pragma once
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#include "goalc/build_level/ResLump.h"
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#include "third-party/json.hpp"
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/*
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* (trans vector :inline :offset-assert 32)
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(aid uint32 :offset-assert 48)
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* (nav-mesh nav-mesh :offset-assert 52)
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(etype type :offset-assert 56) ;; probably type
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(task game-task :offset-assert 60)
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(vis-id uint16 :offset-assert 62)
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(vis-id-signed int16 :offset 62) ;; added
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(quat quaternion :inline :offset-assert 64)
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*/
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struct EntityActor {
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ResLump res_lump;
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u32 aid = 0;
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math::Vector4f trans; // w = 1 here
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std::string etype;
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u32 game_task = 0;
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u32 vis_id = 0;
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math::Vector4f quat;
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math::Vector4f bsphere;
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size_t generate(DataObjectGenerator& gen) const;
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};
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size_t generate_inline_array_actors(DataObjectGenerator& gen,
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const std::vector<EntityActor>& actors);
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void add_actors_from_json(const nlohmann::json& json,
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std::vector<EntityActor>& actor_list,
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u32 base_aid); |