.. |
.clang-format
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
analyze_inspect_method.cpp
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jak3: fix all-types file order (#3316)
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2024-01-18 14:57:10 +01:00 |
analyze_inspect_method.h
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formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536)
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2023-04-24 23:46:55 -04:00 |
atomic_op_builder.cpp
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jak3: add missing files and implement pexcw (#3084)
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2023-10-12 18:07:37 -04:00 |
atomic_op_builder.h
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[decompiler] cleanup to get atomic ops working on jak2 inputs (#1426)
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2022-06-08 18:34:52 -04:00 |
cfg_builder.cpp
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[jak3] Decompile gcommon (#3321)
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2024-01-20 12:33:39 -05:00 |
cfg_builder.h
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[Decompiler] Expression Building (#211)
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2021-01-24 16:39:15 -05:00 |
expression_build.cpp
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decomp3: more misc files (#3349)
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2024-01-31 18:25:06 -05:00 |
expression_build.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
final_output.cpp
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[jak3] Decompile gcommon (#3321)
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2024-01-20 12:33:39 -05:00 |
final_output.h
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[jak3] Decompile gcommon (#3321)
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2024-01-20 12:33:39 -05:00 |
find_defpartgroup.cpp
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Create a new format for particle definitions (defpart ) (#2572)
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2023-04-29 11:01:47 -04:00 |
find_defpartgroup.h
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[decompiler] decompile particle defs using specialized macros (#1077)
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2022-01-15 20:01:38 -05:00 |
find_defstates.cpp
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improve decomp of state handlers and art groups (#3014)
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2023-09-23 09:53:50 -04:00 |
find_defstates.h
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decomp: finish _almost all of_ the remaining camera code (#845)
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2021-10-16 21:01:23 -04:00 |
find_skelgroups.cpp
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decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370)
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2024-02-11 09:32:06 -05:00 |
find_skelgroups.h
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[decompiler] implement defskelgroup (#955)
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2021-11-04 19:10:39 -04:00 |
inline_asm_rewrite.cpp
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Fix cases of string formatting with non string literals (#3304)
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2024-01-14 12:02:08 +00:00 |
inline_asm_rewrite.h
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decomp - vector.gc - Decompile vector.gc (#289)
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2021-03-06 10:46:26 -05:00 |
insert_lets.cpp
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decomp3: game-info , game-task , game-save , level-info , process-drawable and more (#3374)
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2024-02-15 11:16:07 +00:00 |
insert_lets.h
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[decomp] better handling of animation code and art files (#1352)
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2022-05-20 02:30:14 +01:00 |
label_types.cpp
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d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169)
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2023-01-28 19:36:57 -05:00 |
label_types.h
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[decompiler] automatically label things when possible (#784)
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2021-08-29 11:13:06 -04:00 |
mips2c.cpp
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Decompile joint , collide-func , clean up joint decompression code for all games (#3369)
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2024-02-11 09:50:07 -05:00 |
mips2c.h
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game: Remove temporary CLI arg shim in gk (#2532)
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2023-04-22 14:13:57 -04:00 |
reg_usage.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
reg_usage.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
stack_spill.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
stack_spill.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
static_refs.cpp
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[jak3] Decompile gcommon (#3321)
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2024-01-20 12:33:39 -05:00 |
static_refs.h
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[decompiler/compiler] Fixes for task-control (#668)
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2021-07-01 21:38:19 -04:00 |
symbol_def_map.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
symbol_def_map.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
type_analysis.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
type_analysis.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
variable_naming.cpp
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[opengoal] make none a child of object (#3001)
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2023-09-22 10:54:49 +01:00 |
variable_naming.h
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |