jak-project/docs/scratch
water111 a8342aef31
[graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
..
init-fields.asm [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
sprite_2d_3d.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
sprite_2d_ss.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
sprite_vu1.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
tfrag.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie_ee.asm [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie_format.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00