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ad5cec1bb4
This moves the blerc math from mips2c to the Merc2 renderer, and uses floats instead. We could potentially do this on the GPU, which would be even faster, but this isn't that slow in the first place. |
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.. | ||
dgo_rpc_types.h | ||
file_paths.h | ||
game_common_types.h | ||
loader_rpc_types.h | ||
overlord_common.h | ||
play_rpc_types.h | ||
player_rpc_types.h | ||
ramdisk_rpc_types.h | ||
str_rpc_types.h | ||
vu.h |