jak-project/game/common
water111 ad5cec1bb4
[jak2] Floating point blerc (#2715)
This moves the blerc math from mips2c to the Merc2 renderer, and uses
floats instead.

We could potentially do this on the GPU, which would be even faster, but
this isn't that slow in the first place.
2023-06-11 12:35:08 -04:00
..
dgo_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
file_paths.h save & load to file! 2021-08-16 15:43:12 +01:00
game_common_types.h jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
loader_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
overlord_common.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
play_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
player_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
ramdisk_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
str_rpc_types.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
vu.h [jak2] Floating point blerc (#2715) 2023-06-11 12:35:08 -04:00