mirror of
https://github.com/open-goal/jak-project.git
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e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/*!
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* @file kboot.cpp
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* GOAL Boot. Contains the "main" function to launch GOAL runtime
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* DONE!
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*/
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#include "kboot.h"
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#include <chrono>
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#include <cstring>
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread>
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#include "common/common_types.h"
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#include "common/util/Timer.h"
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#include "game/common/game_common_types.h"
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#include "game/kernel/common/klisten.h"
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#include "game/kernel/common/kprint.h"
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#include "game/kernel/common/kscheme.h"
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#include "game/kernel/common/ksocket.h"
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#include "game/kernel/jak1/klisten.h"
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#include "game/kernel/jak1/kmachine.h"
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#include "game/sce/libscf.h"
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using namespace ee;
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namespace jak1 {
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VideoMode BootVideoMode;
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void kboot_init_globals() {}
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/*!
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* Launch the GOAL Kernel (EE).
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* DONE!
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* See InitParms for launch argument details.
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* @param argc : argument count
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* @param argv : argument list
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* @return 0 on success, otherwise failure.
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*
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* CHANGES:
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* Added InitParms call to handle command line arguments
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* Removed hard-coded debug mode disable
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* Renamed from `main` to `goal_main`
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* Add call to sceDeci2Reset when GOAL shuts down.
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*/
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s32 goal_main(int argc, const char* const* argv) {
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// Initialize global variables based on command line parameters
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// This call is not present in the retail version of the game
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// but the function is, and it likely goes here.
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InitParms(argc, argv);
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// Initialize CRC32 table for string hashing
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init_crc();
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// NTSC V1, NTSC v2, PAL CD Demo, PAL Retail
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// Set up game configurations
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masterConfig.aspect = (u16)sceScfGetAspect();
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masterConfig.language = (u16)sceScfGetLanguage();
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masterConfig.inactive_timeout = 0; // demo thing
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masterConfig.timeout = 0; // demo thing
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masterConfig.volume = 100;
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// Set up language configuration
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if (masterConfig.language == SCE_SPANISH_LANGUAGE) {
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masterConfig.language = (u16)Language::Spanish;
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} else if (masterConfig.language == SCE_FRENCH_LANGUAGE) {
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masterConfig.language = (u16)Language::French;
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} else if (masterConfig.language == SCE_GERMAN_LANGUAGE) {
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masterConfig.language = (u16)Language::German;
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} else if (masterConfig.language == SCE_ITALIAN_LANGUAGE) {
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masterConfig.language = (u16)Language::Italian;
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} else if (masterConfig.language == SCE_JAPANESE_LANGUAGE) {
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// Note: this case was added so it is easier to test Japanese fonts.
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masterConfig.language = (u16)Language::Japanese;
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} else {
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// pick english by default, if language is not supported.
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masterConfig.language = (u16)Language::English;
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}
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// Set up aspect ratio override in demo
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if (!strcmp(DebugBootMessage, "demo") || !strcmp(DebugBootMessage, "demo-shared")) {
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masterConfig.aspect = SCE_ASPECT_FULL;
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}
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// In retail game, disable debugging modes, and force on DiskBoot
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// MasterDebug = 0;
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// DiskBoot = 1;
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// DebugSegment = 0;
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// Launch GOAL!
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if (InitMachine() >= 0) { // init kernel
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KernelCheckAndDispatch(); // run kernel
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ShutdownMachine(); // kernel died, we should too.
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} else {
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fprintf(stderr, "InitMachine failed\n");
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exit(1);
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}
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return 0;
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}
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/*!
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* Main loop to dispatch the GOAL kernel.
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*/
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void KernelCheckAndDispatch() {
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u64 goal_stack = u64(g_ee_main_mem) + EE_MAIN_MEM_SIZE - 8;
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while (MasterExit == RuntimeExitStatus::RUNNING) {
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// try to get a message from the listener, and process it if needed
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Ptr<char> new_message = WaitForMessageAndAck();
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if (new_message.offset) {
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ProcessListenerMessage(new_message);
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}
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// remember the old listener function
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auto old_listener = ListenerFunction->value;
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// dispatch the kernel
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//(**kernel_dispatcher)();
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Timer kernel_dispatch_timer;
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if (MasterUseKernel) {
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// use the GOAL kernel.
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call_goal_on_stack(Ptr<Function>(kernel_dispatcher->value), goal_stack, s7.offset,
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g_ee_main_mem);
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} else {
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// use a hack to just run the listener function if there's no GOAL kernel.
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if (ListenerFunction->value != s7.offset) {
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auto result = call_goal_on_stack(Ptr<Function>(ListenerFunction->value), goal_stack,
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s7.offset, g_ee_main_mem);
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#ifdef __linux__
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cprintf("%ld\n", result);
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#else
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cprintf("%lld\n", result);
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#endif
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ListenerFunction->value = s7.offset;
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}
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}
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auto time_ms = kernel_dispatch_timer.getMs();
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if (time_ms > 50) {
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printf("Kernel dispatch time: %.3f ms\n", time_ms);
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}
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ClearPending();
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// if the listener function changed, it means the kernel ran it, so we should notify compiler.
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if (MasterDebug && ListenerFunction->value != old_listener) {
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SendAck();
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}
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if (time_ms < 4) {
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std::this_thread::sleep_for(std::chrono::microseconds(1000));
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}
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}
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}
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/*!
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* Stop running the GOAL Kernel.
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* DONE, EXACT
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*/
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void KernelShutdown() {
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MasterExit = RuntimeExitStatus::EXIT; // GOAL Kernel Dispatch loop will stop now.
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}
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} // namespace jak1
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