jak-project/game/kernel/jak1/kboot.h
water111 e630b50690
[ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00

42 lines
766 B
C++

#pragma once
/*!
* @file kboot.h
* GOAL Boot. Contains the "main" function to launch GOAL runtime.
*/
#include "common/common_types.h"
#include "game/kernel/common/kboot.h"
namespace jak1 {
// Video Mode that's set based on display refresh rate on boot
extern VideoMode BootVideoMode;
/*!
* Initialize global variables for kboot
*/
void kboot_init_globals();
/*!
* Launch the GOAL Kernel (EE).
* See InitParms for launch argument details.
* @param argc : argument count
* @param argv : argument list
* @return 0 on success, otherwise failure.
*/
s32 goal_main(int argc, const char* const* argv);
/*!
* Run the GOAL Kernel.
*/
void KernelCheckAndDispatch();
/*!
* Stop running the GOAL Kernel.
*/
void KernelShutdown();
} // namespace jak1