mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-30 18:00:34 +00:00
f699675ede
Notable things:
- This assert is hit when trying to save the pc-settings file, NYI
e630b50690/game/kernel/common/Symbol4.h (L14)
so right now settings aren't persisted. But RPC defaults to on
- The existing functions can probably be made generic based off the game
version, but I didn't spend time refactoring them yet as they aren't
really ready to be used in jak 2 yet (we have no screenshots for the
levels for example)
129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
#include "discord.h"
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#include <cstring>
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#include <iomanip>
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#include <map>
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#include <sstream>
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#include <string>
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#include "common/log/log.h"
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#include "game/runtime.h"
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int gDiscordRpcEnabled;
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int64_t gStartTime;
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static const std::map<GameVersion, std::string> rpc_client_ids = {
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{GameVersion::Jak1, "938876425585434654"},
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{GameVersion::Jak2, "1060390251694149703"}};
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static const std::map<std::string, std::string> jak1_level_names = {
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{"intro", "Intro"},
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{"title", "Title screen"},
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{"training", "Geyser Rock"},
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{"village1", "Sandover Village"},
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{"beach", "Sentinel Beach"},
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{"jungle", "Forbidden Jungle"},
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{"misty", "Misty Island"},
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{"firecanyon", "Fire Canyon"},
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{"village2", "Rock Village"},
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{"swamp", "Boggy Swamp"},
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{"rolling", "Precursor Basin"},
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{"sunken", "Lost Precursor City"},
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{"ogre", "Mountain Pass"},
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{"village3", "Volcanic Crater"},
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{"snow", "Snowy Mountain"},
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{"maincave", "Spider Cave"},
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{"lavatube", "Lava Tube"},
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{"citadel", "Gol and Maia's Citadel"},
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{"finalboss", "Final Boss"}};
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static const std::map<std::string, std::string> jak1_level_name_remap = {{"jungleb", "jungle"},
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{"sunkenb", "sunken"},
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{"robocave", "maincave"},
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{"darkcave", "maincave"}};
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void handleDiscordReady(const DiscordUser* user) {
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lg::info("Discord: connected to user {}#{} - {}", user->username, user->discriminator,
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user->userId);
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}
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void handleDiscordDisconnected(int errcode, const char* message) {
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lg::info("Discord: disconnected ({}: {})", errcode, message);
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}
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void handleDiscordError(int errcode, const char* message) {
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lg::info("Discord: error ({}: {})", errcode, message);
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}
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void handleDiscordJoin(const char* /*secret*/) {}
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void handleDiscordJoinRequest(const DiscordUser* /*request*/) {}
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void handleDiscordSpectate(const char* /*secret*/) {}
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void init_discord_rpc() {
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if (g_game_version != GameVersion::Jak1 && g_game_version != GameVersion::Jak2) {
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lg::error("Game version unsupported for Discord RPC - {}", fmt::underlying(g_game_version));
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return;
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}
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gDiscordRpcEnabled = 1;
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.joinRequest = handleDiscordJoinRequest;
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handlers.spectateGame = handleDiscordSpectate;
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Discord_Initialize(rpc_client_ids.at(g_game_version).c_str(), &handlers, 1, NULL);
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}
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void set_discord_rpc(int state) {
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gDiscordRpcEnabled = state;
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}
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// get full level name from symbol name ("village1" -> "Sandover Village")
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const char* jak1_get_full_level_name(const char* level_name) {
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// ignore sublevels
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auto it = jak1_level_name_remap.find(level_name);
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auto actual_level_name = it == jak1_level_name_remap.end() ? level_name : it->second;
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const auto& nice_name = jak1_level_names.find(actual_level_name);
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if (nice_name != jak1_level_names.end()) {
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return nice_name->second.c_str();
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}
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return "unknown";
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};
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// time of day string to append to level name for icons
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const char* time_of_day_str(float time) {
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int hour = static_cast<int>(time);
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if (hour >= 0 && hour <= 9) {
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return "green-sun";
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} else if (hour < 22) {
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return "day";
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} else if (hour < 25) {
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return "evening";
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} else {
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return "";
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}
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}
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// convert time of day float to a 24-hour hh:mm format string
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std::string get_time_of_day(float time) {
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int hour = static_cast<int>(time);
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int minutes = static_cast<int>((time - hour) * 60);
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std::stringstream ss;
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ss << hour << ':' << std::setw(2) << std::setfill('0') << minutes;
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return ss.str();
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}
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// are we in an area that's indoors, i.e. not affected by time of day?
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int indoors(const char* level_name) {
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return !strcmp(level_name, "intro") || !strcmp(level_name, "title") ||
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!strcmp(level_name, "jungleb") || !strcmp(level_name, "sunken") ||
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!strcmp(level_name, "sunkenb") || !strcmp(level_name, "maincave") ||
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!strcmp(level_name, "robocave") || !strcmp(level_name, "darkcave") ||
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!strcmp(level_name, "lavatube") || !strcmp(level_name, "citadel");
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}
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