mirror of
https://github.com/open-goal/jak-project.git
synced 2025-03-02 19:16:29 +00:00
122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
#include "overlord.h"
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#include <cstring>
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#include "iso.h"
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#include "ramdisk.h"
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#include "sbank.h"
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#include "srpc.h"
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#include "ssound.h"
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#include "common/util/Assert.h"
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#include "game/sce/iop.h"
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using namespace iop;
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static s32 gargc;
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static const char* const* gargv;
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static bool* init_complete;
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int start_overlord(int argc, const char* const* argv) {
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(void)argc;
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FlushDcache();
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CpuEnableIntr();
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if (!sceSifCheckInit()) {
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sceSifInit();
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}
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bool disable_sound = false;
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for (int i = 1; i < argc; i++) {
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if (std::string("-nosound") == argv[i]) {
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disable_sound = true;
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}
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}
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sceSifInitRpc(0);
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InitBanks();
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if (!disable_sound) {
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InitSound_Overlord();
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}
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InitRamdisk();
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RegisterVblankHandler(0, 0x20, VBlank_Handler, nullptr);
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ThreadParam thread_param;
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thread_param.attr = TH_C;
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thread_param.initPriority = 98;
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thread_param.stackSize = 0x800;
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thread_param.option = 0;
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thread_param.entry = (void*)Thread_Server;
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strcpy(thread_param.name, "Server"); // added
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auto thread_server = CreateThread(&thread_param);
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if (thread_server <= 0) {
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return 1;
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}
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thread_param.attr = TH_C;
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thread_param.initPriority = 96;
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thread_param.stackSize = 0x800;
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thread_param.option = 0;
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thread_param.entry = (void*)Thread_Player;
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strcpy(thread_param.name, "Player"); // added
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auto thread_player = CreateThread(&thread_param);
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if (thread_player <= 0) {
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return 1;
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}
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thread_param.attr = TH_C;
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thread_param.initPriority = 99;
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thread_param.stackSize = 0x1000;
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thread_param.option = 0;
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thread_param.entry = (void*)Thread_Loader;
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strcpy(thread_param.name, "Loader"); // added for debug
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auto thread_loader = CreateThread(&thread_param);
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if (thread_loader <= 0) {
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return 1;
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}
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InitISOFS(argv[1], argv[2]);
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StartThread(thread_server, 0);
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StartThread(thread_player, 0);
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StartThread(thread_loader, 0);
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return 0;
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}
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static void call_start() {
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start_overlord(gargc, gargv);
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*init_complete = true;
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while (true) {
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SleepThread();
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}
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}
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int start_overlord_wrapper(int argc, const char* const* argv, bool* signal) {
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ThreadParam param = {};
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gargc = argc;
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gargv = argv;
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init_complete = signal;
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param.attr = TH_C;
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param.initPriority = 0;
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param.stackSize = 0x800;
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param.option = 0;
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strcpy(param.name, "start"); // added for debug
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param.entry = (void*)call_start;
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auto start_thread = CreateThread(¶m);
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StartThread(start_thread, 0);
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return 0;
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}
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/*!
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* Loop endlessly and never return.
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*/
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void ExitIOP() {
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while (true) {
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}
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}
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