jak-project/game/CMakeLists.txt
water111 79d14af0b5
Decompile joint, collide-func, clean up joint decompression code for all games (#3369)
I finally read through all the joint code and wrote up some
documentation. I think this will be really helpful when we try to
understand all the functions in `process-drawable`, or if somebody ever
wants to import/export animations.

This switches all three games to using a new faster GOAL joint
decompressor. It is on by default, but you can go back to the old
version by setting `*use-new-decompressor*` to false.

Also fix the log-related crash, fix the clock speed used in timer math.
2024-02-11 09:50:07 -05:00

272 lines
10 KiB
CMake

# We define our own compilation flags here.
set(CMAKE_CXX_STANDARD 17)
# Set a more convenient ARM flag
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
set(ARM64_ARCH TRUE)
message(STATUS "ARM64 architecture detected")
else()
set(ARM64_ARCH FALSE)
message(STATUS "Non-ARM64 architecture detected")
endif()
if(ARM64_ARCH)
# Add your ARM64-specific configuration or build options here
set(OG_ASM_FUNCS_FILE kernel/asm_funcs_arm64.s)
enable_language(ASM)
set(CMAKE_ASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_SOURCE_FILE_EXTENSIONS} s)
# set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_ASM_COMPILER} -o <OBJECT> <SOURCE>")
set_source_files_properties(${OG_ASM_FUNCS_FILE} PROPERTIES COMPILE_FLAGS "-g")
else()
set(OG_ASM_FUNCS_FILE kernel/asm_funcs_x86_64.asm)
enable_language(ASM_NASM)
set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
set_source_files_properties(${OG_ASM_FUNCS_FILE} PROPERTIES COMPILE_FLAGS "-g")
endif()
set(RUNTIME_SOURCE
external/discord_jak1.cpp
external/discord_jak2.cpp
external/discord.cpp
graphics/display.cpp
graphics/gfx_test.cpp
graphics/gfx.cpp
graphics/jak2_texture_remap.cpp
graphics/opengl_renderer/background/background_common.cpp
graphics/opengl_renderer/background/Shrub.cpp
graphics/opengl_renderer/background/TFragment.cpp
graphics/opengl_renderer/background/Tie3.cpp
graphics/opengl_renderer/BlitDisplays.cpp
graphics/opengl_renderer/BucketRenderer.cpp
graphics/opengl_renderer/CollideMeshRenderer.cpp
graphics/opengl_renderer/debug_gui.cpp
graphics/opengl_renderer/DepthCue.cpp
graphics/opengl_renderer/DirectRenderer.cpp
graphics/opengl_renderer/DirectRenderer2.cpp
graphics/opengl_renderer/dma_helpers.cpp
graphics/opengl_renderer/EyeRenderer.cpp
graphics/opengl_renderer/foreground/Generic2_Build.cpp
graphics/opengl_renderer/foreground/Generic2_DMA.cpp
graphics/opengl_renderer/foreground/Generic2_OpenGL.cpp
graphics/opengl_renderer/foreground/Generic2.cpp
graphics/opengl_renderer/foreground/Generic2BucketRenderer.cpp
graphics/opengl_renderer/foreground/Merc2.cpp
graphics/opengl_renderer/foreground/Merc2BucketRenderer.cpp
graphics/opengl_renderer/foreground/Shadow2.cpp
graphics/opengl_renderer/loader/Loader.cpp
graphics/opengl_renderer/loader/LoaderStages.cpp
graphics/opengl_renderer/ocean/CommonOceanRenderer.cpp
graphics/opengl_renderer/ocean/OceanMid_PS2.cpp
graphics/opengl_renderer/ocean/OceanMid.cpp
graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
graphics/opengl_renderer/ocean/OceanNear_PS2.cpp
graphics/opengl_renderer/ocean/OceanNear.cpp
graphics/opengl_renderer/ocean/OceanTexture_PC.cpp
graphics/opengl_renderer/ocean/OceanTexture.cpp
graphics/opengl_renderer/opengl_utils.cpp
graphics/opengl_renderer/OpenGLRenderer.cpp
graphics/opengl_renderer/Profiler.cpp
graphics/opengl_renderer/ProgressRenderer.cpp
graphics/opengl_renderer/Shader.cpp
graphics/opengl_renderer/Shadow_PS2.cpp
graphics/opengl_renderer/ShadowRenderer.cpp
graphics/opengl_renderer/SkyBlendCPU.cpp
graphics/opengl_renderer/SkyBlendGPU.cpp
graphics/opengl_renderer/SkyRenderer.cpp
graphics/opengl_renderer/sprite/GlowRenderer.cpp
graphics/opengl_renderer/sprite/Sprite3_Distort.cpp
graphics/opengl_renderer/sprite/Sprite3_Glow.cpp
graphics/opengl_renderer/sprite/Sprite3.cpp
graphics/opengl_renderer/TextureAnimator.cpp
graphics/opengl_renderer/TextureUploadHandler.cpp
graphics/opengl_renderer/VisDataHandler.cpp
graphics/opengl_renderer/Warp.cpp
graphics/pipelines/opengl.cpp
graphics/sceGraphicsInterface.cpp
graphics/texture/jak1_tpage_dir.cpp
graphics/texture/jak2_tpage_dir.cpp
graphics/texture/TextureConverter.cpp
graphics/texture/TexturePool.cpp
${OG_ASM_FUNCS_FILE}
kernel/common/fileio.cpp
kernel/common/kboot.cpp
kernel/common/kdgo.cpp
kernel/common/kdsnetm.cpp
kernel/common/klink.cpp
kernel/common/klisten.cpp
kernel/common/kmachine.cpp
kernel/common/kmalloc.cpp
kernel/common/kmemcard.cpp
kernel/common/kprint.cpp
kernel/common/kscheme.cpp
kernel/common/ksocket.cpp
kernel/common/ksound.cpp
kernel/jak1/fileio.cpp
kernel/jak1/kboot.cpp
kernel/jak1/kdgo.cpp
kernel/jak1/klink.cpp
kernel/jak1/klisten.cpp
kernel/jak1/kmachine.cpp
kernel/jak1/kprint.cpp
kernel/jak1/kscheme.cpp
kernel/jak1/ksound.cpp
kernel/jak2/fileio.cpp
kernel/jak2/kboot.cpp
kernel/jak2/kdgo.cpp
kernel/jak2/klink.cpp
kernel/jak2/klisten.cpp
kernel/jak2/kmachine.cpp
kernel/jak2/kmalloc.cpp
kernel/jak2/kprint.cpp
kernel/jak2/kscheme.cpp
kernel/jak2/ksound.cpp
kernel/jak3/fileio.cpp
kernel/jak3/kboot.cpp
kernel/jak3/kdgo.cpp
kernel/jak3/kdsnetm.cpp
kernel/jak3/klink.cpp
kernel/jak3/klisten.cpp
kernel/jak3/kmachine.cpp
kernel/jak3/kmalloc.cpp
kernel/jak3/kmemcard.cpp
kernel/jak3/kprint.cpp
kernel/jak3/kscheme.cpp
kernel/jak3/ksocket.cpp
kernel/jak3/ksound.cpp
mips2c/jak1_functions/bones.cpp
mips2c/jak1_functions/collide_cache.cpp
mips2c/jak1_functions/collide_edge_grab.cpp
mips2c/jak1_functions/collide_func.cpp
mips2c/jak1_functions/collide_mesh.cpp
mips2c/jak1_functions/collide_probe.cpp
mips2c/jak1_functions/draw_string.cpp
mips2c/jak1_functions/generic_effect.cpp
mips2c/jak1_functions/generic_effect2.cpp
mips2c/jak1_functions/generic_merc.cpp
mips2c/jak1_functions/generic_tie.cpp
mips2c/jak1_functions/joint.cpp
mips2c/jak1_functions/merc_blend_shape.cpp
mips2c/jak1_functions/ocean_vu0.cpp
mips2c/jak1_functions/ocean.cpp
mips2c/jak1_functions/ripple.cpp
mips2c/jak1_functions/shadow.cpp
mips2c/jak1_functions/sky_tng.cpp
mips2c/jak1_functions/sparticle_launcher.cpp
mips2c/jak1_functions/sparticle.cpp
mips2c/jak1_functions/test_func.cpp
mips2c/jak1_functions/texture.cpp
mips2c/jak1_functions/tfrag.cpp
mips2c/jak1_functions/tie_methods.cpp
mips2c/jak1_functions/time_of_day.cpp
mips2c/jak2_functions/bones.cpp
mips2c/jak2_functions/collide_cache.cpp
mips2c/jak2_functions/collide_edge_grab.cpp
mips2c/jak2_functions/collide_func.cpp
mips2c/jak2_functions/collide_hash.cpp
mips2c/jak2_functions/collide_mesh.cpp
mips2c/jak2_functions/debug.cpp
mips2c/jak2_functions/font.cpp
mips2c/jak2_functions/foreground.cpp
mips2c/jak2_functions/generic_effect.cpp
mips2c/jak2_functions/generic_merc.cpp
mips2c/jak2_functions/joint.cpp
mips2c/jak2_functions/lights.cpp
mips2c/jak2_functions/merc_blend_shape.cpp
mips2c/jak2_functions/nav_control.cpp
mips2c/jak2_functions/nav_mesh.cpp
mips2c/jak2_functions/ocean_vu0.cpp
mips2c/jak2_functions/ocean.cpp
mips2c/jak2_functions/ripple.cpp
mips2c/jak2_functions/shadow.cpp
mips2c/jak2_functions/sky.cpp
mips2c/jak2_functions/sparticle_launcher.cpp
mips2c/jak2_functions/sparticle.cpp
mips2c/jak2_functions/spatial_hash.cpp
mips2c/jak2_functions/squid.cpp
mips2c/jak2_functions/texture.cpp
mips2c/jak2_functions/vortex.cpp
mips2c/jak3_functions/collide_func.cpp
mips2c/jak3_functions/lights.cpp
mips2c/mips2c_table.cpp
overlord/common/dma.cpp
overlord/common/fake_iso.cpp
overlord/common/iso_api.cpp
overlord/common/iso.cpp
overlord/common/isocommon.cpp
overlord/common/overlord.cpp
overlord/common/sbank.cpp
overlord/common/soundcommon.cpp
overlord/common/srpc.cpp
overlord/common/ssound.cpp
overlord/jak1/dma.cpp
overlord/jak1/fake_iso.cpp
overlord/jak1/iso_api.cpp
overlord/jak1/iso_queue.cpp
overlord/jak1/iso.cpp
overlord/jak1/isocommon.cpp
overlord/jak1/overlord.cpp
overlord/jak1/ramdisk.cpp
overlord/jak1/srpc.cpp
overlord/jak1/ssound.cpp
overlord/jak1/stream.cpp
overlord/jak2/dma.cpp
overlord/jak2/iso_api.cpp
overlord/jak2/iso_cd.cpp
overlord/jak2/iso_queue.cpp
overlord/jak2/iso.cpp
overlord/jak2/list.cpp
overlord/jak2/overlord.cpp
overlord/jak2/pages.cpp
overlord/jak2/spustreams.cpp
overlord/jak2/srpc.cpp
overlord/jak2/ssound.cpp
overlord/jak2/stream.cpp
overlord/jak2/streamlfo.cpp
overlord/jak2/streamlist.cpp
overlord/jak2/vag.cpp
runtime.cpp
sce/deci2.cpp
sce/iop.cpp
sce/libcdvd_ee.cpp
sce/libdma.cpp
sce/libgraph.cpp
sce/libpad.cpp
sce/libscf.cpp
sce/sif_ee_memcard.cpp
sce/sif_ee.cpp
sce/stubs.cpp
settings/settings.cpp
system/background_worker.cpp
system/Deci2Server.cpp
system/hid/devices/game_controller.cpp
system/hid/devices/keyboard.cpp
system/hid/devices/mouse.cpp
system/hid/display_manager.cpp
system/hid/input_bindings.cpp
system/hid/input_manager.cpp
system/hid/sdl_util.cpp
system/IOP_Kernel.cpp
system/iop_thread.cpp
system/SystemThread.cpp
tools/filter_menu/filter_menu.cpp
tools/subtitle_editor/subtitle_editor_db.cpp
tools/subtitle_editor/subtitle_editor_repl_client.cpp
tools/subtitle_editor/subtitle_editor.cpp
)
add_subdirectory(sound)
# we build the runtime as a static library.
add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
target_link_libraries(runtime common fmt SDL2::SDL2 imgui discord-rpc sound stb_image libco libcurl)
if(WIN32)
target_link_libraries(runtime mman)
else()
target_link_libraries(runtime pthread dl)
endif()
add_executable(gk main.cpp)
target_link_libraries(gk runtime)