jak-project/game
Tyler Wilding 937af7984f
g/j2: workaround intermittent lifeseed DMA crash (#3418)
This is not a fix, but it temporarily works around the potential crash
discussed here https://github.com/open-goal/jak-project/issues/2988

As long as this doesn't impact other things, this feels like a good
interim fix, as having a broken cutscene is better than a fatal crash
and it might be some time before this is properly identified and fixed.
2024-03-09 19:31:00 -05:00
..
assets CI: Periodic Controller Database Update (#3397) 2024-03-04 20:06:14 -08:00
common [jak3] Decomp for gkernel, gkernel-h, gstate, gstring (#3326) 2024-01-21 18:08:05 -05:00
external game: refactor discord code and improve jak 2 support (#2714) 2023-06-17 05:16:40 +01:00
graphics [jak3] Decompile sprite (#3412) 2024-03-09 12:14:12 -05:00
kernel deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
mips2c deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
overlord g/j2: workaround intermittent lifeseed DMA crash (#3418) 2024-03-09 19:31:00 -05:00
sce [jak2] fully implement *user* (#3046) 2023-10-01 04:28:30 +01:00
settings Only remove -vis from name if it is part of the name. (#3257) 2024-02-24 14:13:48 -05:00
sound deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
system Fix issues with camera movement with controller when mouse tracking is also enabled (#3409) 2024-03-07 23:35:38 -05:00
tools deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
CMakeLists.txt g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378) 2024-02-23 19:04:44 -05:00
main.cpp tracing: add some more startup related events and a new --profile-until-event flag (#3385) 2024-02-23 14:44:17 -05:00
runtime.cpp [jak3] Decomp for gkernel, gkernel-h, gstate, gstring (#3326) 2024-01-21 18:08:05 -05:00
runtime.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00