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![water111](/assets/img/avatar_default.png)
Trying to make up for some of the startup speed lost in the SDL transition. This saves about 1s from start (from ~3s), and about 500 MB of RAM. - Faster TIE unpack by merging matrix groups, more efficient vertex transforms, and skipping normal transforms on groups with no normals. - Refactor generic merc and merc to use a single renderer with multiple interfaces, rather than many renderers. Removed "LightningRenderer" as a special thing, but Warp is still special - Add more profiling stuff to startup and the loader. - Remove `SDL_INIT_HAPTIC` - this turned out to be needed for force-feedback steering wheels, and not needed for controller vibration - Switched `vag-player` to use quicksort instead of the default GOAL sort (very slow)