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https://github.com/open-goal/jak-project.git
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b56025412b
- Recognize new type definitions/parents/type flags in the decompiler - Analyze autogenerated inspect methods and dump guesses at fields to a file - Utility functions for accessing static data by label - Better ordering in the decompiler to go through functions in the order they appeared in the source - Added a decent number of types to `all-types.gc` based on the new field analyzer - Correct a few `int`/`integer` mistakes in `gcommon.gc` (this should really be a warning) - Correct a few type issues in `gcommon` and `gkernel-h` - Option in the decompiler to be strict about `define-extern` redefining a type of a symbol - Add a test to check consistency in types between `all-types.gc` (used by decompiler) and `goal_src` (used by the compiler)
30 lines
772 B
C++
30 lines
772 B
C++
#pragma once
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#ifndef JAK2_DISASSEMBLER_CONFIG_H
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#define JAK2_DISASSEMBLER_CONFIG_H
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#include <string>
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#include <vector>
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#include <unordered_set>
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struct Config {
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int game_version = -1;
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std::vector<std::string> dgo_names;
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std::unordered_set<std::string> bad_inspect_types;
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std::string obj_file_name_map_file;
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bool write_disassembly = false;
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bool write_hexdump = false;
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bool write_scripts = false;
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bool write_hexdump_on_v3_only = false;
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bool disassemble_objects_without_functions = false;
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bool find_basic_blocks = false;
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bool write_hex_near_instructions = false;
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std::unordered_set<std::string> asm_functions_by_name;
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// ...
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};
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Config& get_config();
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void set_config(const std::string& path_to_config_file);
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#endif // JAK2_DISASSEMBLER_CONFIG_H
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