jak-project/game/sce/libdma.cpp
water111 4b1b7e9507
[Decompile] DMA and similar (#275)
* add some dma

* clean up

* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00

8 lines
161 B
C++

#include "libdma.h"
namespace ee {
int sceDmaSync(sceDmaChan*, s32, s32) {
// successful transfer finish, without timeout = 0
return 0;
}
} // namespace ee