mirror of
https://github.com/open-goal/jak-project.git
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bacf9fd130
* [decompiler] pal "support" * inoffensively add some PAL-updated types * fixes! * clarify some things for windows * Update README.md * dummy * config fixes * dummy
143 lines
3.8 KiB
CMake
143 lines
3.8 KiB
CMake
# Top Level CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(jak)
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include(CTest)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug")
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endif()
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set(CMAKE_CXX_STANDARD 17)
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# Set default compile flags for GCC
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# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
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if(UNIX)
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message(STATUS "GCC detected, adding compile flags")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-Wall \
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-Winit-self \
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-ggdb \
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-Wextra \
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-Wno-cast-align \
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-Wcast-qual \
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-Wdisabled-optimization \
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-Wformat \
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-Wmissing-include-dirs \
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-Woverloaded-virtual \
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-Wredundant-decls \
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-Wshadow \
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-Wsign-promo \
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-fdiagnostics-color=always")
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else()
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set(CMAKE_CXX_FLAGS "/EHsc")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
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endif(UNIX)
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if(WIN32)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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endif()
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if(ASAN_BUILD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
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message(STATUS "Doing ASAN build")
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endif()
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# if(WIN32)
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# find_program(buildcache_program buildcache ${PROJECT_SOURCE_DIR}/bin/windows/)
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# if(buildcache_program)
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# message("Found Windows BuildCache, gonna use it!")
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# set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${buildcache_program}")
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# else()
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# message("Windows Buildcache not found!")
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# endif()
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# else()
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# find_program(buildcache_program buildcache ${PROJECT_SOURCE_DIR}/bin/linux/)
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# if(buildcache_program)
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# message("Found Linux BuildCache, gonna use it!")
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# set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${buildcache_program}")
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# else()
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# message("Linux Buildcache not found!")
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# endif()
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# endif()
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option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
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if(UNIX AND CODE_COVERAGE)
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include(CodeCoverage)
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append_coverage_compiler_flags()
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message("Code Coverage build is enabled!")
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else()
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message("Code Coverage build is disabled!")
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endif()
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# includes relative to top level jak-project folder
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include_directories(./)
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include_directories(SYSTEM third-party/inja)
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# build repl library
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option(BUILD_SHARED_LIBS "Build shared libraries" ON)
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add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL)
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# build common library
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add_subdirectory(common)
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# build decompiler
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add_subdirectory(decompiler)
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# build glfw library
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add_subdirectory(third-party/glfw)
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add_subdirectory(third-party/zstd)
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# build libzip
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add_subdirectory(third-party/11zip EXCLUDE_FROM_ALL)
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# build imgui
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include_directories(third-party/glad/include)
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include_directories(third-party/glfw/include)
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add_subdirectory(third-party/imgui)
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# build the game code in C++
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add_subdirectory(game)
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# build the compiler
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add_subdirectory(goalc)
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# build standalone tools
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add_subdirectory(tools)
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# build the gtest libraries
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if(WIN32)
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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endif()
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add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL)
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include(GoogleTest)
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# build tests
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include(test/CMakeLists.txt)
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# build lzokay library
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add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL)
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# build format library
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add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL)
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# build zydis third party library for disassembling x86
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# NOTE: Once under CMake 3.13's policy CMP0077, override with `set()` instead
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option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
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option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
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option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
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add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL)
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# windows memory management lib
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if(WIN32)
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add_subdirectory(third-party/mman)
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endif()
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