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bdded9ad8c
This refactors some of the texture animation code a bit to better support multiple games and adds most of the missing texture animations for Jak 3 with a couple of exceptions/bugs: - `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's not showing up in-game, but it does display properly in the ImGUI debug window. ![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813) - `factoryc-alpha`: Some conveyors do not have the animation for some reason. ![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196) - This spot in Spargus seems to use texture animations, but it looks like it maps to the `fora-water-dest` texture/slot, which comes from `foresta-water`. Because the texture is not initialized, the texture shows up black on first load, but it does show up after loading `foresta`. ![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178) ![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd) - `hfrag` texture anim is not handled yet. Probably needs some special casing. |
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.. | ||
assets | ||
common | ||
external | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
settings | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |