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4d751af38e
Favors the `lg` namespace over `fmt` directly, as this will output the logs to a file / has log levels. I also made assertion errors go to a file, this unfortunately means importing `lg` and hence `fmt` which was attempted to be avoided before. But I'm not sure how else to do this aspect without re-inventing the file logging. We have a lot of commented out prints as well that we should probably cleanup at some point / switch them to trace level and default to `info` level. I noticed the pattern of disabling debug logs behind some boolean, something to consider cleaning up in the future -- if our logs were more structured (knowing where they are coming from) then a lot this boilerplate could be eliminated. Closes #1358 |
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.. | ||
build_level.cpp | ||
build_level.h | ||
collide_bvh.cpp | ||
collide_bvh.h | ||
collide_common.h | ||
collide_drawable.cpp | ||
collide_drawable.h | ||
collide_pack.cpp | ||
collide_pack.h | ||
color_quantization.cpp | ||
color_quantization.h | ||
Entity.cpp | ||
Entity.h | ||
FileInfo.cpp | ||
FileInfo.h | ||
gltf_mesh_extract.cpp | ||
gltf_mesh_extract.h | ||
LevelFile.cpp | ||
LevelFile.h | ||
ResLump.cpp | ||
ResLump.h | ||
TexturePool.h | ||
Tfrag.cpp | ||
Tfrag.h |