jak-project/scripts/memory-dump-p2s.py
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

15 lines
387 B
Python

import zipfile
p2s_name = input("Select savestate (.p2s) file (drag and drop):")
out_dir = input("Select output directory:")
if (p2s_name.startswith('"')):
p2s_name = p2s_name[1:len(p2s_name)-1]
if (out_dir.startswith('"')):
out_dir = out_dir[1:len(out_dir)-1]
with zipfile.ZipFile(p2s_name, 'r') as p2s:
p2s.extractall(out_dir + "/savestate_out")
print("Savestate extracted")