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https://github.com/open-goal/jak-project.git
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5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
15 lines
387 B
Python
15 lines
387 B
Python
import zipfile
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p2s_name = input("Select savestate (.p2s) file (drag and drop):")
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out_dir = input("Select output directory:")
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if (p2s_name.startswith('"')):
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p2s_name = p2s_name[1:len(p2s_name)-1]
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if (out_dir.startswith('"')):
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out_dir = out_dir[1:len(out_dir)-1]
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with zipfile.ZipFile(p2s_name, 'r') as p2s:
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p2s.extractall(out_dir + "/savestate_out")
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print("Savestate extracted")
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