mirror of
https://github.com/open-goal/jak-project.git
synced 2024-12-02 11:18:14 +00:00
6569636abf
Related to #3439 Will see after a few weeks if the problem resurfaces. All macos related caches have been purged to eliminate that as a possibility.
312 lines
9.2 KiB
CMake
312 lines
9.2 KiB
CMake
# Top Level CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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set(CMAKE_CXX_STANDARD 20)
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project(jak)
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include(CTest)
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# Include third-party modules
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
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# Default to Release mode
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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# Potentially statically build the project
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option(STATICALLY_LINK "Build for release purposes (statically link everything)" OFF)
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message(STATUS "Statically Link? ${STATICALLY_LINK}")
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if(STATICALLY_LINK)
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set(BUILD_SHARED_LIBS OFF)
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set(BUILD_STATIC_LIBS ON)
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else()
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set(BUILD_SHARED_LIBS ON)
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set(BUILD_STATIC_LIBS OFF)
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endif()
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# For clangd
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if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json" )
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configure_file(
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"${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json"
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"${PROJECT_SOURCE_DIR}/build/compile_commands.json")
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endif()
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# Setup compiler flags
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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message(STATUS "Clang Detected - Setting Defaults")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-fcxx-exceptions \
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-fexceptions \
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-fdiagnostics-color=always \
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-mavx \
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-Wall \
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-Wno-c++11-narrowing \
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-Wno-c++98-compat \
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-O3 \
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-D_CRT_SECURE_NO_WARNINGS")
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# Increase stack size for windows, who's default is too low
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if(WIN32)
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# Increase the reserved stack size for all threads to 16MB
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# Note: this is only _reserved_ memory, not necessarily _committed_ memory
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /STACK:16000000")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -g -Wextra")
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endif()
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# additional c++ and linker flags for release mode for our projects
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if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LDFLAGS} -Xlinker /debug")
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endif()
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# Fuzzing
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if(NOT STATICALLY_LINK AND ASAN_BUILD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
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message(STATUS "Doing ASAN build")
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endif()
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# Warnings
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set(THIRDPARTY_IGNORED_WARNINGS "-Wno-everything")
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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message(STATUS "GCC detected - Setting Defaults")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-Wall \
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-Winit-self \
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-ggdb \
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-Wextra \
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-Wno-cast-align \
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-Wcast-qual \
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-Wdisabled-optimization \
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-Wformat \
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-Wextra \
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-Woverloaded-virtual \
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-Wredundant-decls \
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-Wshadow \
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-Wsign-promo \
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-fdiagnostics-color=always \
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-mavx")
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# additional c++ flags for release mode for our projects
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if(CMAKE_BUILD_TYPE MATCHES "Release")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
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endif()
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set(THIRDPARTY_IGNORED_WARNINGS "-w")
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
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message(STATUS "AppleClang detected - Setting Defaults")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-Wall \
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-Winit-self \
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-ggdb \
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-Wextra \
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-Wno-cast-align \
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-Wcast-qual \
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-Wdisabled-optimization \
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-Wformat \
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-Wextra \
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-Woverloaded-virtual \
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-Wredundant-decls \
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-Wshadow \
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-Wsign-promo \
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-fdiagnostics-color=always"
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)
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# pin to AVX for macOS, hopefully all macOS runners have atleast this architecture
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# technically speaking, SSE4 is the cutoff for Apple Silicon so...only a matter of time!
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if(NOT CMAKE_CXX_COMPILER_TARGET STREQUAL "arm64-apple-darwin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx")
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endif()
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# additional c++ flags for release mode for our projects
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if(CMAKE_BUILD_TYPE MATCHES "Release")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
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endif()
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set(THIRDPARTY_IGNORED_WARNINGS "-w")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-stack_size -Wl,0x20000000")
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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message(STATUS "MSVC detected - Setting Defaults")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX")
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# Increase stack size for windows, who's default is too low
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# Increase the reserved stack size for all threads to 16MB
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
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# additional c++ and linker flags for specific build types
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if(CMAKE_BUILD_TYPE MATCHES "Release" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
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endif()
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set(THIRDPARTY_IGNORED_WARNINGS "/w")
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else()
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message(FATAL_ERROR "Unknown Compiler '${CMAKE_CXX_COMPILER_ID}', get out!")
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endif()
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# Platform Specific Settings
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if(WIN32)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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endif()
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# Code Coverage
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option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CODE_COVERAGE)
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include(CodeCoverage)
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append_coverage_compiler_flags()
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message(STATUS "Code Coverage build is enabled!")
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endif()
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function(build_third_party_lib dir_name target_name)
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add_subdirectory(third-party/${dir_name} EXCLUDE_FROM_ALL)
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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# For Microsoft Visual C++ Compiler (MSVC)
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target_compile_options(${target_name} PRIVATE /w)
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
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# For GNU Compiler Collection (GCC) or Clang
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target_compile_options(${target_name} PRIVATE -w)
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endif()
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endfunction()
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# Dependencies and Libraries
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# includes relative to top level jak-project folder
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include_directories(./)
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# build templating engine library
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include_directories(SYSTEM third-party/inja)
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# libcurl for HTTP requests
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# Enable SSL Support, most URLs now-a-days use SSL!
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# TODO - probably integrate with ZSTD since we have it already
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set(CURL_USE_LIBSSH2 OFF)
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set(CURL_ZLIB OFF)
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if(WIN32)
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set(CURL_USE_SCHANNEL ON) # native Windows SSL support
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elseif(APPLE)
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set(CURL_USE_SECTRANSP ON) # native macOS SSL support
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else()
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if(STATICALLY_LINK)
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set(OPENSSL_USE_STATIC_LIBS TRUE)
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endif()
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set(CURL_USE_OPENSSL ON) # not native, but seems to be the best choice for linux
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endif()
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include_directories(third-party/curl/include)
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if(STATICALLY_LINK)
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build_third_party_lib(curl libcurl_static)
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else()
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build_third_party_lib(curl libcurl_shared)
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endif()
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# build repl library
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build_third_party_lib(replxx replxx)
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# SQLite - Jak 2/3's built in editor
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add_definitions(-DHAVE_USLEEP=1)
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add_definitions(-DSQLITE_THREADSAFE=1)
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add_definitions(-DSQLITE_ENABLE_JSON1)
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add_definitions(-DSQLITE_ENABLE_RTREE)
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build_third_party_lib(sqlite3 sqlite3)
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# build tree-sitter parser
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include_directories(third-party/tree-sitter/tree-sitter/lib/include)
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build_third_party_lib(tree-sitter tree-sitter)
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# native OS dialogs for error messages
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build_third_party_lib(libtinyfiledialogs libtinyfiledialogs)
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# build format library
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include_directories(third-party/fmt/include)
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build_third_party_lib(fmt fmt)
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# build common library
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add_subdirectory(common)
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# build decompiler
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add_subdirectory(decompiler)
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# cubeb - audio
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build_third_party_lib(cubeb cubeb)
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# build LSP
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add_subdirectory(lsp)
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# build libco and zstd
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build_third_party_lib(libco libco)
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build_third_party_lib(zstd libzstd_static)
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# build SDL
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include(SDLOptions)
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if(STATICALLY_LINK)
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build_third_party_lib(SDL SDL2-static)
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else()
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build_third_party_lib(SDL SDL2)
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endif()
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# build imgui
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include_directories(third-party/glad/include)
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include_directories(third-party/SDL/include)
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build_third_party_lib(imgui imgui)
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# build the game code in C++
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add_subdirectory(game)
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# build the compiler
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add_subdirectory(goalc)
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# build standalone tools
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add_subdirectory(tools)
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# build the gtest libraries
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if(WIN32)
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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endif()
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build_third_party_lib(googletest gtest)
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include(GoogleTest)
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# build tests
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include(test/CMakeLists.txt)
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# build lzokay library
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build_third_party_lib(lzokay lzokay)
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build_third_party_lib(stb_image stb_image)
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build_third_party_lib(tiny_gltf tiny_gltf)
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build_third_party_lib(xdelta3 xdelta3)
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# discord rich presence
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include_directories(third-party/discord-rpc/include)
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build_third_party_lib(discord-rpc discord-rpc)
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# build zydis third party library for disassembling x86
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# TODO - Once under CMake 3.13's policy CMP0077, override with `set()` instead
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option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
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option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
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if(STATICALLY_LINK)
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message(STATUS "Statically linking zydis")
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option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF)
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else()
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message(STATUS "dynamically linking zydis")
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option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
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endif()
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build_third_party_lib(zydis Zydis)
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# windows memory management lib
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if(WIN32)
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build_third_party_lib(mman mman)
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endif()
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