jak-project/goalc
water111 ad5cec1bb4
[jak2] Floating point blerc (#2715)
This moves the blerc math from mips2c to the Merc2 renderer, and uses
floats instead.

We could potentially do this on the GPU, which would be even faster, but
this isn't that slow in the first place.
2023-06-11 12:35:08 -04:00
..
build_level game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
compiler Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
data_compiler [jak2] Floating point blerc (#2715) 2023-06-11 12:35:08 -04:00
debugger game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
emitter game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
listener game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
make Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
regalloc [goalc] reduce compiler memory usage (#2247) 2023-02-24 18:32:30 -05:00
CMakeLists.txt docs: Automatically generate documentation from goal_src code (#2214) 2023-02-20 19:49:37 -05:00
main.cpp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
simple_main.cpp game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00