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eb703ee96e
Motivated by - https://github.com/open-goal/opengoal-vscode/pull/358 This addresses the following: - Fixes #2939 spam edge-case - Stop picking a different nREPL port based on the game mode by default, this causes friction for tools in the average usecase (having a REPL open for a single game, and wanting to connect to it). `goalc` spins up fine even if the port is already bound to. - For people that need/want this behaviour, adding per-game configuration to the `repl-config.json` is on my todo list. - Allows `goalc` to permit redefining symbols, including functions. This is defaulted to off via the `repl-config.json` but it allows you to for example, change the definition of a function without having to restart and rebuild the entire game. ![Screenshot 2024-06-02 124558](https://github.com/open-goal/jak-project/assets/13153231/28f81f6e-b7b8-4172-9787-f96e4ab1305b) - Updates the welcome message to include a bunch of useful metadata up-front. Cleaned up all the startup logs that appear when starting goalc, many of whom's information is now included in the welcome message. - Before: ![image](https://github.com/open-goal/jak-project/assets/13153231/814c2374-4808-408e-9ed6-67114902a1d9) - After: ![Screenshot 2024-06-01 235954](https://github.com/open-goal/jak-project/assets/13153231/f3f459fb-2cbb-46ba-a90f-318243d4b3b3) |
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.. | ||
audio | ||
cross_os_debug | ||
cross_sockets | ||
custom_data | ||
dma | ||
formatter | ||
global_profiler | ||
goos | ||
log | ||
math | ||
repl | ||
serialization | ||
sqlite | ||
texture | ||
type_system | ||
util | ||
versions | ||
CMakeLists.txt | ||
common_types.h | ||
goal_constants.h | ||
link_types.h | ||
listener_common.h | ||
symbols.h |