mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-23 14:20:07 +00:00
9e2b49abaa
* add elzip library (doesn't require zlib) * Can analyze directly from a PCSX2 save-state now * Add scaffolding to auto-watch for new save-states * .gitattributes fix
119 lines
3.1 KiB
CMake
119 lines
3.1 KiB
CMake
# Top Level CMakeLists.txt
|
|
cmake_minimum_required(VERSION 3.10)
|
|
|
|
project(jak)
|
|
include(CTest)
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Debug")
|
|
endif()
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
|
|
# Set default compile flags for GCC
|
|
# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
|
|
if(UNIX)
|
|
message(STATUS "GCC detected, adding compile flags")
|
|
set(CMAKE_CXX_FLAGS
|
|
"${CMAKE_CXX_FLAGS} \
|
|
-Wall \
|
|
-Winit-self \
|
|
-ggdb \
|
|
-Wextra \
|
|
-Wno-cast-align \
|
|
-Wcast-qual \
|
|
-Wdisabled-optimization \
|
|
-Wformat \
|
|
-Wmissing-include-dirs \
|
|
-Woverloaded-virtual \
|
|
-Wredundant-decls \
|
|
-Wshadow \
|
|
-Wsign-promo")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "/EHsc")
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:10000000")
|
|
endif(UNIX)
|
|
|
|
if(WIN32)
|
|
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
|
endif()
|
|
|
|
if(ASAN_BUILD)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
|
|
message(STATUS "Doing ASAN build")
|
|
endif()
|
|
|
|
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
|
|
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
|
|
|
|
if(UNIX AND CODE_COVERAGE)
|
|
include(CodeCoverage)
|
|
append_coverage_compiler_flags()
|
|
message("Code Coverage build is enabled!")
|
|
else()
|
|
message("Code Coverage build is disabled!")
|
|
endif()
|
|
|
|
# includes relative to top level jak-project folder
|
|
include_directories(./)
|
|
|
|
include_directories(SYSTEM third-party/inja)
|
|
|
|
# build repl library
|
|
option(BUILD_SHARED_LIBS "Build shared libraries" ON)
|
|
add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL)
|
|
|
|
# build common library
|
|
add_subdirectory(common)
|
|
|
|
# build decompiler
|
|
add_subdirectory(decompiler)
|
|
|
|
# build glfw library
|
|
add_subdirectory(third-party/glfw)
|
|
|
|
# build libzip
|
|
add_subdirectory(third-party/11zip EXCLUDE_FROM_ALL)
|
|
|
|
# build the game code in C++
|
|
include_directories(third-party/glad/include)
|
|
include_directories(third-party/glfw/include)
|
|
add_subdirectory(game)
|
|
|
|
# build the compiler
|
|
add_subdirectory(goalc)
|
|
|
|
# build standalone tools
|
|
add_subdirectory(tools)
|
|
|
|
# build the gtest libraries
|
|
if(WIN32)
|
|
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
|
endif()
|
|
add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL)
|
|
include(GoogleTest)
|
|
|
|
# build tests
|
|
include(test/CMakeLists.txt)
|
|
|
|
# build lzokay library
|
|
add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL)
|
|
|
|
# build format library
|
|
add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL)
|
|
|
|
# build zydis third party library for disassembling x86
|
|
# NOTE: Once under CMake 3.13's policy CMP0077, override with `set()` instead
|
|
option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
|
|
option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
|
|
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
|
|
add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL)
|
|
|
|
|
|
# windows memory management lib
|
|
if(WIN32)
|
|
add_subdirectory(third-party/mman)
|
|
endif()
|